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Countdown - Numbers Round.
Countdown - Numbers Round. And README inclusion.
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Countdown/README.md
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Countdown/README.md
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# Countdown
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## Description
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Countdown is a 1982 British game show involving word and number tasks. There are
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two contestants in each episode that compete in three game types: letters
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rounds, in which the contestants attempt to make the longest word possible from
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nine randomly chosen letters; numbers rounds, in which the contestants must
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use arithmetic to reach a random target number from six other numbers; and the
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conundrum, a buzzer round in which the contestants compete to solve a
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nine-letter anagram.
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### Letters Round
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The contestant in control chooses between two stacks of letter tiles, one
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containing vowels (A-E-I-O-U only) and the other consonants, and the assistant
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reveals the top tile from that stack and places it on the board. This is done
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nine times, and the final grouping must contain at least three vowels and four
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consonants. The contestants then have 30 seconds to form the longest single
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word they can, using the nine revealed letters; no letter may be used more often
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than it appears in the selection.
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#### Example
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Contestant One chooses five consonants, then three vowels, then another
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consonant.
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Selection is: `G Y H D N O E U R`
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Contestant One declares 7, while Contestant Two declares 8.
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Contestant One reveals `younger`, but Contestant Two reveals `hydrogen` and
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scores 8 points. Contestant One does not score.
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### Numbers Round
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The contestant in control chooses six of 24 shuffled face-down number tiles,
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arranged into two groups: 20 "small numbers" (two each of 1 to 10), and four
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"large numbers" of 25, 50, 75, and 100. Some special episodes replace the large
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numbers with 12, 37, 62, and 87. The contestant decides how many large numbers
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are to be used, from none to all four, after which the six tiles are randomly
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drawn and placed on the board. Then, a random three-digit target number is then
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generated by an electronic machine. The contestants have 30 seconds to work out
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a sequence of calculations with the numbers whose final result is as close to
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the target number as possible. They may use only the four basic operations of
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addition, subtraction, multiplication and division, and do not have to use all
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six numbers. A number may not be used more times than it appears on the board.
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Division can only be performed if the result has no remainder. Fractions are not
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allowed, and only positive integers may be obtained as a result at any stage of
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the calculation.
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#### Example
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Contestant One requests two large numbers and four small numbers.
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Selection is: 75 50 2 3 8 7
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Randomly generated target is: 812
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Contestant One declares 813, while Contestant Two declares 815.
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Contestant One is closer and so reveals: 75 + 50 – 8 = 117, and 117 × 7 – (3 ×
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2) = 813, which scores 7 points for being 1 away. Contestant Two does not score.
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# Solvers
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- `numbers-round.py` is a solver for the Numbers Round.
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Countdown/numbers-round.py
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Countdown/numbers-round.py
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#!/usr/bin/python
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import sys
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import copy
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import argparse
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import itertools
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def parse_arguments():
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parser = argparse.ArgumentParser(description = 'Countdown - Numbers Game',
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add_help = False)
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parser._optionals.title = 'Target and List Numbers'
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parser.add_argument('-h', '--help', action = 'help',
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default = argparse.SUPPRESS,
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help = 'Countdown Numbers Game. Inform a list of six numbers (-l) and a target (-t).')
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parser.add_argument('-t', '--target', type = int, action = 'store',
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dest = 'target', default = 100, help = 'The target of the game.')
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parser.add_argument('-l', '--list', type = int, nargs = '+',
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default = [1, 2, 4, 8, 10, 25], help = 'List with six integers.')
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arguments = parser.parse_args()
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return arguments
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pd = {}
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def nubmers_game(L, t, s, ol):
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global pd
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ops = ['+', '-', '*', '/']
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ss = copy.deepcopy(s)
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key = str((ss, L))
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if key in pd:
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return pd[key]
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if len(L) == 1:
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if L[0] == t:
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print(f'Target: {t}\nNumbers: {ol}\nSolution: {ss}')
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return True
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else:
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pd[key] = False
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return False
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else:
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for c in itertools.combinations(L, 2):
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if not c[0] or not c[1]:
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continue
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tmp = L[:]
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tmp.remove(c[0])
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tmp.remove(c[1])
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exp1 = f'{c[0]} %s {c[1]}'
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exp2 = f'{c[1]} %s {c[0]}'
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if nubmers_game(tmp + [c[0] + c[1]], t, ss + [exp1 % ('+')], ol):
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return True
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elif nubmers_game(tmp + [c[0] - c[1]], t, ss + [exp1 % ('-')], ol):
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return True
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elif nubmers_game(tmp + [c[1] - c[0]], t, ss + [exp2 % ('-')], ol):
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return True
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elif nubmers_game(tmp + [c[0] * c[1]], t, ss + [exp1 % ('*')], ol):
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return True
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elif c[0] % c[1] == 0 and nubmers_game(tmp + [c[0] // c[1]], t, ss + [exp1 % ('/')], ol):
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return True
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elif c[1] % c[0] == 0 and nubmers_game(tmp + [c[1] // c[0]], t, ss + [exp2 % ('/')], ol):
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return True
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elif nubmers_game(tmp + [c[0]], t, ss, ol):
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return True
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elif nubmers_game(tmp + [c[1]], t, ss, ol):
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return True
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pd[key] = False
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return False
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if __name__ == '__main__':
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args = parse_arguments()
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if len(args.list) != 6:
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print(f'The set of numbers in Countdown is 6.')
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sys.exit(-1)
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if args.target < 0 or args.target > 999:
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print(f'The target number in Countdown is between 0 and 999.')
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sys.exit(-1)
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if not nubmers_game(args.list, args.target, [], args.list):
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print(f'Target: {args.target}')
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print(f'Numbers: {args.list}')
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print(f'Solution: Not found.')
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Countdown/requirements.txt
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Countdown/requirements.txt
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@ -196,6 +196,7 @@ So far, the following projects have been integrated to this repo:
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|[Pressure_Converter](https://github.com/E-wave112/Awesome-Python-Scripts/tree/master/Pressure_Converter)|[E-Wave](https://github.com/E-wave112)|
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| [File Carving](https://github.com/hastagAB/Awesome-Python-Scripts/tree/master/File_Carving) | [Yeryeong Kim](https://github.com/icarusicarus/) |
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|[Google Meet Joiner](https://github.com/hastagAB/Awesome-Python-Scripts/tree/master/google_meet_joiner)|[JohanSanSebastian](https://github.com/JohanSanSebastian)|
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|[Countdown](https://github.com/hastagAB/Awesome-Python-Scripts/tree/master/Countdown)|[Jeremias Gomes](https://github.com/j3r3mias)|
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## How to use :
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