mirror of
https://github.com/hastagAB/Awesome-Python-Scripts.git
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6279e83f26
* Simple 2048 GUI tkinter game in Python3 * added contributor to readme file
256 lines
7.6 KiB
Python
256 lines
7.6 KiB
Python
import tkinter as tk
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import random
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import colors as c
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class Game(tk.Frame):
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def __init__(self):
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tk.Frame.__init__(self)
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self.grid()
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self.master.title('2048')
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self.main_grid = tk.Frame(
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self, bg=c.GRID_COLOR, bd=3, width=400, height=400)
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self.main_grid.grid(pady=(100, 0))
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self.make_GUI()
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self.start_game()
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self.master.bind("<Left>", self.left)
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self.master.bind("<Right>", self.right)
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self.master.bind("<Up>", self.up)
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self.master.bind("<Down>", self.down)
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self.mainloop()
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def make_GUI(self):
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# make grid
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self.cells = []
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for i in range(4):
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row = []
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for j in range(4):
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cell_frame = tk.Frame(
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self.main_grid,
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bg=c.EMPTY_CELL_COLOR,
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width=100,
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height=100)
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cell_frame.grid(row=i, column=j, padx=5, pady=5)
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cell_number = tk.Label(self.main_grid, bg=c.EMPTY_CELL_COLOR)
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cell_number.grid(row=i, column=j)
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cell_data = {"frame": cell_frame, "number": cell_number}
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row.append(cell_data)
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self.cells.append(row)
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# make score header
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score_frame = tk.Frame(self)
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score_frame.place(relx=0.5, y=40, anchor="center")
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tk.Label(
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score_frame,
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text="Score",
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font=c.SCORE_LABEL_FONT).grid(row=0)
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self.score_label = tk.Label(score_frame, text="0", font=c.SCORE_FONT)
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self.score_label.grid(row=1)
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def start_game(self):
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# create matrix of zeroes
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self.matrix = [[0] * 4 for _ in range(4)]
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# fill 2 random cells with 2s
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row = random.randint(0, 3)
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col = random.randint(0, 3)
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self.matrix[row][col] = 2
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self.cells[row][col]["frame"].configure(bg=c.CELL_COLORS[2])
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self.cells[row][col]["number"].configure(
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bg=c.CELL_COLORS[2],
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fg=c.CELL_NUMBER_COLORS[2],
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font=c.CELL_NUMBER_FONTS[2],
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text="2"
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)
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while(self.matrix[row][col] != 0):
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row = random.randint(0, 3)
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col = random.randint(0, 3)
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self.matrix[row][col] = 2
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self.cells[row][col]["frame"].configure(bg=c.CELL_COLORS[2])
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self.cells[row][col]["number"].configure(
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bg=c.CELL_COLORS[2],
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fg=c.CELL_NUMBER_COLORS[2],
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font=c.CELL_NUMBER_FONTS[2],
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text="2"
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)
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self.score = 0
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# Matrix Manipulation Functions
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def stack(self):
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new_matrix = [[0] * 4 for _ in range(4)]
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for i in range(4):
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fill_position = 0
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for j in range(4):
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if self.matrix[i][j] != 0:
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new_matrix[i][fill_position] = self.matrix[i][j]
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fill_position += 1
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self.matrix = new_matrix
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def combine(self):
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for i in range(4):
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for j in range(3):
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if self.matrix[i][j] != 0 and self.matrix[i][j] == self.matrix[i][j + 1]:
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self.matrix[i][j] *= 2
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self.matrix[i][j + 1] = 0
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self.score += self.matrix[i][j]
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def reverse(self):
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new_matrix = []
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for i in range(4):
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new_matrix.append([])
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for j in range(4):
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new_matrix[i].append(self.matrix[i][3 - j])
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self.matrix = new_matrix
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def transpose(self):
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new_matrix = [[0] * 4 for _ in range(4)]
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for i in range(4):
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for j in range(4):
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new_matrix[i][j] = self.matrix[j][i]
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self.matrix = new_matrix
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# Add a new 2 or 4 tile randomly to an empty cell
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def add_new_tile(self):
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row = random.randint(0, 3)
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col = random.randint(0, 3)
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while(self.matrix[row][col] != 0):
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row = random.randint(0, 3)
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col = random.randint(0, 3)
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self.matrix[row][col] = random.choice([2, 4]) # create new tile of 2 or 4 at any random row & col
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# Update the GUI to match the matrix
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def update_GUI(self):
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for i in range(4):
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for j in range(4):
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cell_value = self.matrix[i][j]
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if cell_value == 0:
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self.cells[i][j]["frame"].configure(bg=c.EMPTY_CELL_COLOR) # give bgcolor to empty cell's frame
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self.cells[i][j]["number"].configure( # give bgcolor to empty cell's number
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bg=c.EMPTY_CELL_COLOR, text="")
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else:
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self.cells[i][j]["frame"].configure( # give cell colour's value to filled cell's frame
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bg=c.CELL_COLORS[cell_value])
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self.cells[i][j]["number"].configure(
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bg=c.CELL_COLORS[cell_value],
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fg=c.CELL_NUMBER_COLORS[cell_value],
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font=c.CELL_NUMBER_FONTS[cell_value],
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text=str(cell_value))
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self.score_label.configure(text=self.score)
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self.update_idletasks()
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# Arrow-Press Functions
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def left(self, event):
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self.stack()
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self.combine()
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self.stack()
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self.add_new_tile()
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self.update_GUI()
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self.game_over()
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def right(self, event):
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self.reverse()
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self.stack()
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self.combine()
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self.stack()
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self.reverse()
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self.add_new_tile()
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self.update_GUI()
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self.game_over()
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def up(self, event):
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self.transpose()
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self.stack()
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self.combine()
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self.stack()
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self.transpose()
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self.add_new_tile()
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self.update_GUI()
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self.game_over()
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def down(self, event):
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self.transpose()
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self.reverse()
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self.stack()
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self.combine()
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self.stack()
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self.reverse()
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self.transpose()
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self.add_new_tile()
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self.update_GUI()
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self.game_over()
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# Check if any moves are possible
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def horizontal_move_exists(self):
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for i in range(4):
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for j in range(3):
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if self.matrix[i][j] == self.matrix[i][j + 1]:
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return True
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return False
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def vertical_move_exists(self):
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for i in range(3):
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for j in range(4):
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if self.matrix[i][j] == self.matrix[i + 1][j]:
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return True
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return False
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# Check if Game is Over (Win/Lose)
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def game_over(self):
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if any(2048 in row for row in self.matrix):
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game_over_frame = tk.Frame(self.main_grid, borderwidth=2)
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game_over_frame.place(relx=0.5, rely=0.5, anchor="center")
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tk.Label(
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game_over_frame,
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text="You win!",
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bg=c.WINNER_BG,
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fg=c.GAME_OVER_FONT_COLOR,
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font=c.GAME_OVER_FONT).pack()
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elif not any(0 in row for row in self.matrix) and not self.horizontal_move_exists()\
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and not self.vertical_move_exists():
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game_over_frame = tk.Frame(self.main_grid, borderwidth=2)
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game_over_frame.place(relx=0.5, rely=0.5, anchor="center")
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tk.Label(
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game_over_frame,
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text="Game over!",
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bg=c.LOSER_BG,
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fg=c.GAME_OVER_FONT_COLOR,
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font=c.GAME_OVER_FONT).pack()
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def main():
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Game()
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if __name__ == "__main__":
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main() |