#- UI_CUSTOM_ASSETS_ANDROID_CHROME_192PX=mylogo.png # use a custom logo; if NODE_ENV=production you must use an internal image; otherwise any http(s) url works too
#- UI_CUSTOM_ASSETS_ANDROID_CHROME_512PX=mylogo.png # use a custom logo; if NODE_ENV=production you must use an internal image; otherwise any http(s) url works too
#- UI_CUSTOM_ASSETS_APPLE_TOUCH_ICON=mylogo.png # use a custom logo; if NODE_ENV=production you must use an internal image; otherwise any http(s) url works too
#- UI_CUSTOM_ASSETS_FAVICON_16PX=mylogo.png # use a custom logo; if NODE_ENV=production you must use an internal image; otherwise any http(s) url works too
#- UI_CUSTOM_ASSETS_FAVICON_32PX=mylogo.png # use a custom logo; if NODE_ENV=production you must use an internal image; otherwise any http(s) url works too
#- UI_CUSTOM_ASSETS_ICON=mylogo.png # use a custom logo; if NODE_ENV=production you must use an internal image; otherwise any http(s) url works too
#- UI_CUSTOM_ASSETS_SAFARI_PINNED_TAB=mylogo.png # use a custom logo; if NODE_ENV=production you must use an internal image; otherwise any http(s) url works too
#- UI_CUSTOM_ASSETS_FACEBOOK=mylogo.png # use a custom logo; if NODE_ENV=production you must use an internal image; otherwise any http(s) url works too
#- UI_CUSTOM_ASSETS_TWITTER=mylogo.png # use a custom logo; if NODE_ENV=production you must use an internal image; otherwise any http(s) url works too
#- UI_CUSTOM_ASSETS_WORDMARK=mylogo.png # use a custom logo; if NODE_ENV=production you must use an internal image; otherwise any http(s) url works too