mirror of
https://github.com/Haxxnet/Compose-Examples
synced 2024-11-27 22:11:12 +00:00
53 lines
2.7 KiB
YAML
53 lines
2.7 KiB
YAML
version: '3.7'
|
|
|
|
services:
|
|
|
|
cs2-server:
|
|
image: joedwards32/cs2
|
|
container_name: cs2-dedicated-server
|
|
restart: unless-stopped
|
|
environment:
|
|
# Server configuration
|
|
- SRCDS_TOKEN=<YOUR-GAME-SERVER-TOKEN> # Game Server Token from https://steamcommunity.com/dev/managegameservers
|
|
- CS2_SERVERNAME=MY-CS2-SERVER # (Set the visible name for your private server)
|
|
- CS2_CHEATS=0 # (0 - disable cheats, 1 - enable cheats)
|
|
- CS2_PORT=27015 # (CS2 server listen port tcp_udp)
|
|
- CS2_SERVER_HIBERNATE=0 # (Put server in a low CPU state when there are no players. 0 - hibernation disabled, 1 - hibernation enabled)
|
|
- CS2_LAN=0 # (0 - LAN mode disabled, 1 - LAN Mode enabled)
|
|
- CS2_RCONPW=cruelly-sequel # (RCON password)
|
|
- CS2_PW=sake-earthly-lair # (CS2 server password)
|
|
- CS2_MAXPLAYERS=10 # (Max players)
|
|
# Game modes
|
|
- CS2_GAMEALIAS=competitive # (Game type, e.g. casual, competitive, deathmatch. See https://developer.valvesoftware.com/wiki/Counter-Strike_2/Dedicated_Servers)
|
|
- CS2_GAMETYPE=0 # (Used if CS2_GAMEALIAS not defined. See https://developer.valvesoftware.com/wiki/Counter-Strike_2/Dedicated_Servers)
|
|
- CS2_GAMEMODE=1 # (Used if CS2_GAMEALIAS not defined. See https://developer.valvesoftware.com/wiki/Counter-Strike_2/Dedicated_Servers)
|
|
- CS2_MAPGROUP=mg_active # (Map pool)
|
|
- CS2_STARTMAP=de_dust2 # (Start map)
|
|
# Bots
|
|
- CS2_BOT_DIFFICULTY=0 # (0 - easy, 1 - normal, 2 - hard, 3 - expert)
|
|
- CS2_BOT_QUOTA=0 # (Number of bots)
|
|
- CS2_BOT_QUOTA_MODE=competitive # (fill, competitive)
|
|
# TV
|
|
- TV_AUTORECORD=0 # Automatically records all games as CSTV demos: 0=off, 1=on.
|
|
- TV_ENABLE=0 # Activates CSTV on server: 0=off, 1=on.
|
|
- TV_PORT=27020 # Host SourceTV port
|
|
- TV_PW=changeme # CSTV password for clients
|
|
- TV_RELAY_PW=changeme # CSTV password for relay proxies
|
|
- TV_MAXRATE=0 # World snapshots to broadcast per second. Affects camera tickrate.
|
|
- TV_DELAY=0 # Max CSTV spectator bandwidth rate allowed, 0 == unlimited
|
|
volumes:
|
|
- cs2:/home/steam/cs2-dedicated/
|
|
ports:
|
|
- 27015:27015/tcp # TCP
|
|
- 27015:27015/udp # UDP
|
|
#- 27020:27020/udp # UDP
|
|
|
|
cs2-rconpanel:
|
|
image: soren90/rcon-panel
|
|
container_name: cs2-rcon-panel
|
|
ports:
|
|
- 3000:3000
|
|
restart: unless-stopped
|
|
|
|
volumes:
|
|
cs2: |