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DIRECTORY.md
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DIRECTORY.md
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## Boolean Algebra
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## Boolean Algebra
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* [And Gate](boolean_algebra/and_gate.py)
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* [And Gate](boolean_algebra/and_gate.py)
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* [Nand Gate](boolean_algebra/nand_gate.py)
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* [Norgate](boolean_algebra/norgate.py)
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* [Norgate](boolean_algebra/norgate.py)
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* [Not Gate](boolean_algebra/not_gate.py)
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* [Or Gate](boolean_algebra/or_gate.py)
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* [Quine Mc Cluskey](boolean_algebra/quine_mc_cluskey.py)
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* [Quine Mc Cluskey](boolean_algebra/quine_mc_cluskey.py)
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* [Xnor Gate](boolean_algebra/xnor_gate.py)
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* [Xor Gate](boolean_algebra/xor_gate.py)
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## Cellular Automata
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## Cellular Automata
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* [Conways Game Of Life](cellular_automata/conways_game_of_life.py)
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* [Conways Game Of Life](cellular_automata/conways_game_of_life.py)
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* [Iterating Through Submasks](dynamic_programming/iterating_through_submasks.py)
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* [Iterating Through Submasks](dynamic_programming/iterating_through_submasks.py)
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* [Knapsack](dynamic_programming/knapsack.py)
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* [Knapsack](dynamic_programming/knapsack.py)
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* [Longest Common Subsequence](dynamic_programming/longest_common_subsequence.py)
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* [Longest Common Subsequence](dynamic_programming/longest_common_subsequence.py)
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* [Longest Common Substring](dynamic_programming/longest_common_substring.py)
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* [Longest Increasing Subsequence](dynamic_programming/longest_increasing_subsequence.py)
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* [Longest Increasing Subsequence](dynamic_programming/longest_increasing_subsequence.py)
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* [Longest Increasing Subsequence O(Nlogn)](dynamic_programming/longest_increasing_subsequence_o(nlogn).py)
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* [Longest Increasing Subsequence O(Nlogn)](dynamic_programming/longest_increasing_subsequence_o(nlogn).py)
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* [Longest Sub Array](dynamic_programming/longest_sub_array.py)
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* [Longest Sub Array](dynamic_programming/longest_sub_array.py)
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* [Minimum Coin Change](dynamic_programming/minimum_coin_change.py)
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* [Minimum Coin Change](dynamic_programming/minimum_coin_change.py)
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* [Minimum Cost Path](dynamic_programming/minimum_cost_path.py)
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* [Minimum Cost Path](dynamic_programming/minimum_cost_path.py)
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* [Minimum Partition](dynamic_programming/minimum_partition.py)
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* [Minimum Partition](dynamic_programming/minimum_partition.py)
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* [Minimum Squares To Represent A Number](dynamic_programming/minimum_squares_to_represent_a_number.py)
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* [Minimum Steps To One](dynamic_programming/minimum_steps_to_one.py)
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* [Minimum Steps To One](dynamic_programming/minimum_steps_to_one.py)
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* [Optimal Binary Search Tree](dynamic_programming/optimal_binary_search_tree.py)
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* [Optimal Binary Search Tree](dynamic_programming/optimal_binary_search_tree.py)
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* [Rod Cutting](dynamic_programming/rod_cutting.py)
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* [Rod Cutting](dynamic_programming/rod_cutting.py)
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* [Add](maths/add.py)
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* [Add](maths/add.py)
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* [Aliquot Sum](maths/aliquot_sum.py)
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* [Aliquot Sum](maths/aliquot_sum.py)
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* [Allocation Number](maths/allocation_number.py)
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* [Allocation Number](maths/allocation_number.py)
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* [Arc Length](maths/arc_length.py)
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* [Area](maths/area.py)
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* [Area](maths/area.py)
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* [Area Under Curve](maths/area_under_curve.py)
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* [Area Under Curve](maths/area_under_curve.py)
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* [Armstrong Numbers](maths/armstrong_numbers.py)
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* [Armstrong Numbers](maths/armstrong_numbers.py)
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## Matrix
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## Matrix
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* [Binary Search Matrix](matrix/binary_search_matrix.py)
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* [Binary Search Matrix](matrix/binary_search_matrix.py)
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* [Count Islands In Matrix](matrix/count_islands_in_matrix.py)
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* [Count Islands In Matrix](matrix/count_islands_in_matrix.py)
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* [Cramers Rule 2X2](matrix/cramers_rule_2x2.py)
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* [Inverse Of Matrix](matrix/inverse_of_matrix.py)
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* [Inverse Of Matrix](matrix/inverse_of_matrix.py)
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* [Largest Square Area In Matrix](matrix/largest_square_area_in_matrix.py)
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* [Matrix Class](matrix/matrix_class.py)
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* [Matrix Class](matrix/matrix_class.py)
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* [Matrix Operation](matrix/matrix_operation.py)
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* [Matrix Operation](matrix/matrix_operation.py)
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* [Max Area Of Island](matrix/max_area_of_island.py)
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* [Max Area Of Island](matrix/max_area_of_island.py)
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## Physics
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## Physics
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* [Casimir Effect](physics/casimir_effect.py)
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* [Casimir Effect](physics/casimir_effect.py)
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* [Horizontal Projectile Motion](physics/horizontal_projectile_motion.py)
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* [Horizontal Projectile Motion](physics/horizontal_projectile_motion.py)
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* [Kinetic Energy](physics/kinetic_energy.py)
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* [Lorentz Transformation Four Vector](physics/lorentz_transformation_four_vector.py)
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* [Lorentz Transformation Four Vector](physics/lorentz_transformation_four_vector.py)
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* [N Body Simulation](physics/n_body_simulation.py)
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* [N Body Simulation](physics/n_body_simulation.py)
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* [Newtons Law Of Gravitation](physics/newtons_law_of_gravitation.py)
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* [Newtons Law Of Gravitation](physics/newtons_law_of_gravitation.py)
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* [Not Gate](quantum/not_gate.py)
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* [Not Gate](quantum/not_gate.py)
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* [Q Full Adder](quantum/q_full_adder.py)
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* [Q Full Adder](quantum/q_full_adder.py)
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* [Quantum Entanglement](quantum/quantum_entanglement.py)
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* [Quantum Entanglement](quantum/quantum_entanglement.py)
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* [Quantum Random](quantum/quantum_random.py)
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* [Ripple Adder Classic](quantum/ripple_adder_classic.py)
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* [Ripple Adder Classic](quantum/ripple_adder_classic.py)
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* [Single Qubit Measure](quantum/single_qubit_measure.py)
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* [Single Qubit Measure](quantum/single_qubit_measure.py)
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* [Superdense Coding](quantum/superdense_coding.py)
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* [Superdense Coding](quantum/superdense_coding.py)
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* [Hamming Distance](strings/hamming_distance.py)
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* [Hamming Distance](strings/hamming_distance.py)
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* [Indian Phone Validator](strings/indian_phone_validator.py)
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* [Indian Phone Validator](strings/indian_phone_validator.py)
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* [Is Contains Unique Chars](strings/is_contains_unique_chars.py)
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* [Is Contains Unique Chars](strings/is_contains_unique_chars.py)
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* [Is Isogram](strings/is_isogram.py)
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* [Is Palindrome](strings/is_palindrome.py)
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* [Is Palindrome](strings/is_palindrome.py)
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* [Is Pangram](strings/is_pangram.py)
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* [Is Pangram](strings/is_pangram.py)
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* [Is Spain National Id](strings/is_spain_national_id.py)
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* [Is Spain National Id](strings/is_spain_national_id.py)
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