mirror of
https://github.com/TheAlgorithms/Python.git
synced 2024-11-27 15:01:08 +00:00
Hacktoberfest 2020: Conway's Game of Life (#3070)
* Created conways_game_of_life.py * Added new_generation(list[int[int]]) -> list[list[int]] * Added glider example * Added comments and shortened glider example * Fixed index out of bounds error * Added test * Added blinker example * Added ability to generate images * Moved image generating code into a separate function * Added comments * Comment * Reformatted file * Formatting * Removed glider test * Update cellular_automata/conways_game_of_life.py Co-authored-by: John Law <johnlaw.po@gmail.com> * Update conways_game_of_life.py * Update conways_game_of_life.py Co-authored-by: John Law <johnlaw.po@gmail.com>
This commit is contained in:
parent
52a6213ddc
commit
5de90aafc7
100
cellular_automata/conways_game_of_life.py
Normal file
100
cellular_automata/conways_game_of_life.py
Normal file
|
@ -0,0 +1,100 @@
|
|||
"""
|
||||
Conway's Game of Life implemented in Python.
|
||||
https://en.wikipedia.org/wiki/Conway%27s_Game_of_Life
|
||||
"""
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
from typing import List
|
||||
|
||||
from PIL import Image
|
||||
|
||||
# Define glider example
|
||||
GLIDER = [
|
||||
[0, 1, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 1, 0, 0, 0, 0, 0],
|
||||
[1, 1, 1, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0, 0],
|
||||
]
|
||||
|
||||
# Define blinker example
|
||||
BLINKER = [[0, 1, 0], [0, 1, 0], [0, 1, 0]]
|
||||
|
||||
|
||||
def new_generation(cells: List[List[int]]) -> List[List[int]]:
|
||||
"""
|
||||
Generates the next generation for a given state of Conway's Game of Life.
|
||||
>>> new_generation(BLINKER)
|
||||
[[0, 0, 0], [1, 1, 1], [0, 0, 0]]
|
||||
"""
|
||||
next_generation = []
|
||||
for i in range(len(cells)):
|
||||
next_generation_row = []
|
||||
for j in range(len(cells[i])):
|
||||
# Get the number of live neighbours
|
||||
neighbour_count = 0
|
||||
if i > 0 and j > 0:
|
||||
neighbour_count += cells[i - 1][j - 1]
|
||||
if i > 0:
|
||||
neighbour_count += cells[i - 1][j]
|
||||
if i > 0 and j < len(cells[i]) - 1:
|
||||
neighbour_count += cells[i - 1][j + 1]
|
||||
if j > 0:
|
||||
neighbour_count += cells[i][j - 1]
|
||||
if j < len(cells[i]) - 1:
|
||||
neighbour_count += cells[i][j + 1]
|
||||
if i < len(cells) - 1 and j > 0:
|
||||
neighbour_count += cells[i + 1][j - 1]
|
||||
if i < len(cells) - 1:
|
||||
neighbour_count += cells[i + 1][j]
|
||||
if i < len(cells) - 1 and j < len(cells[i]) - 1:
|
||||
neighbour_count += cells[i + 1][j + 1]
|
||||
|
||||
# Rules of the game of life (excerpt from Wikipedia):
|
||||
# 1. Any live cell with two or three live neighbours survives.
|
||||
# 2. Any dead cell with three live neighbours becomes a live cell.
|
||||
# 3. All other live cells die in the next generation.
|
||||
# Similarly, all other dead cells stay dead.
|
||||
alive = cells[i][j] == 1
|
||||
if (
|
||||
(alive and 2 <= neighbour_count <= 3)
|
||||
or not alive
|
||||
and neighbour_count == 3
|
||||
):
|
||||
next_generation_row.append(1)
|
||||
else:
|
||||
next_generation_row.append(0)
|
||||
|
||||
next_generation.append(next_generation_row)
|
||||
return next_generation
|
||||
|
||||
|
||||
def generate_images(cells: list[list[int]], frames) -> list[Image.Image]:
|
||||
"""
|
||||
Generates a list of images of subsequent Game of Life states.
|
||||
"""
|
||||
images = []
|
||||
for _ in range(frames):
|
||||
# Create output image
|
||||
img = Image.new("RGB", (len(cells[0]), len(cells)))
|
||||
pixels = img.load()
|
||||
|
||||
# Save cells to image
|
||||
for x in range(len(cells)):
|
||||
for y in range(len(cells[0])):
|
||||
colour = 255 - cells[y][x] * 255
|
||||
pixels[x, y] = (colour, colour, colour)
|
||||
|
||||
# Save image
|
||||
images.append(img)
|
||||
cells = new_generation(cells)
|
||||
return images
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
images = generate_images(GLIDER, 16)
|
||||
images[0].save("out.gif", save_all=True, append_images=images[1:])
|
Loading…
Reference in New Issue
Block a user