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Fix astar (#1966)
* Fix astar Single character variable names are old school. * fixup! Format Python code with psf/black push * Tuple * updating DIRECTORY.md Co-authored-by: github-actions <${GITHUB_ACTOR}@users.noreply.github.com>
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@ -266,6 +266,7 @@
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* [Test Linear Algebra](https://github.com/TheAlgorithms/Python/blob/master/linear_algebra/src/test_linear_algebra.py)
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## Machine Learning
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* [Astar](https://github.com/TheAlgorithms/Python/blob/master/machine_learning/astar.py)
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* [Decision Tree](https://github.com/TheAlgorithms/Python/blob/master/machine_learning/decision_tree.py)
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* [Gaussian Naive Bayes](https://github.com/TheAlgorithms/Python/blob/master/machine_learning/gaussian_naive_bayes.py)
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* [Gradient Descent](https://github.com/TheAlgorithms/Python/blob/master/machine_learning/gradient_descent.py)
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@ -327,6 +328,7 @@
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* [Hardy Ramanujanalgo](https://github.com/TheAlgorithms/Python/blob/master/maths/hardy_ramanujanalgo.py)
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* [Is Square Free](https://github.com/TheAlgorithms/Python/blob/master/maths/is_square_free.py)
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* [Jaccard Similarity](https://github.com/TheAlgorithms/Python/blob/master/maths/jaccard_similarity.py)
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* [Kadanes](https://github.com/TheAlgorithms/Python/blob/master/maths/kadanes.py)
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* [Karatsuba](https://github.com/TheAlgorithms/Python/blob/master/maths/karatsuba.py)
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* [Kth Lexicographic Permutation](https://github.com/TheAlgorithms/Python/blob/master/maths/kth_lexicographic_permutation.py)
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* [Largest Of Very Large Numbers](https://github.com/TheAlgorithms/Python/blob/master/maths/largest_of_very_large_numbers.py)
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@ -1,6 +1,4 @@
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import numpy as np
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'''
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"""
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The A* algorithm combines features of uniform-cost search and pure
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heuristic search to efficiently compute optimal solutions.
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A* algorithm is a best-first search algorithm in which the cost
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@ -11,11 +9,12 @@ from node n to a goal.A* algorithm introduces a heuristic into a
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regular graph-searching algorithm,
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essentially planning ahead at each step so a more optimal decision
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is made.A* also known as the algorithm with brains
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'''
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"""
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import numpy as np
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class Cell(object):
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'''
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"""
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Class cell represents a cell in the world which have the property
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position : The position of the represented by tupleof x and y
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co-ordinates initially set to (0,0)
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@ -24,7 +23,8 @@ class Cell(object):
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g,h,f : The parameters for constructing the heuristic function
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which can be any function. for simplicity used line
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distance
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'''
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"""
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def __init__(self):
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self.position = (0, 0)
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self.parent = None
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@ -32,10 +32,12 @@ class Cell(object):
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self.g = 0
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self.h = 0
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self.f = 0
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'''
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"""
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overrides equals method because otherwise cell assign will give
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wrong results
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'''
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"""
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def __eq__(self, cell):
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return self.position == cell.position
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@ -44,12 +46,11 @@ class Cell(object):
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class Gridworld(object):
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'''
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"""
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Gridworld class represents the external world here a grid M*M
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matrix
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w : create a numpy array with the given world_size default is 5
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'''
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world_size: create a numpy array with the given world_size default is 5
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"""
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def __init__(self, world_size=(5, 5)):
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self.w = np.zeros(world_size)
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@ -59,40 +60,41 @@ class Gridworld(object):
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def show(self):
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print(self.w)
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'''
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get_neighbours
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As the name suggests this function will return the neighbours of
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the a particular cell
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'''
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def get_neigbours(self, cell):
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"""
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Return the neighbours of cell
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"""
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neughbour_cord = [
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(-1, -1), (-1, 0), (-1, 1), (0, -1),
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(0, 1), (1, -1), (1, 0), (1, 1)]
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(-1, -1),
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(-1, 0),
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(-1, 1),
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(0, -1),
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(0, 1),
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(1, -1),
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(1, 0),
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(1, 1),
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]
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current_x = cell.position[0]
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current_y = cell.position[1]
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neighbours = []
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for n in neughbour_cord:
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x = current_x + n[0]
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y = current_y + n[1]
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if (
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(x >= 0 and x < self.world_x_limit) and
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(y >= 0 and y < self.world_y_limit)):
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if 0 <= x < self.world_x_limit and 0 <= y < self.world_y_limit:
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c = Cell()
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c.position = (x, y)
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c.parent = cell
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neighbours.append(c)
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return neighbours
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'''
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Implementation of a start algorithm
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world : Object of the world object
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start : Object of the cell as start position
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stop : Object of the cell as goal position
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'''
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def astar(world, start, goal):
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'''
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"""
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Implementation of a start algorithm
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world : Object of the world object
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start : Object of the cell as start position
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stop : Object of the cell as goal position
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>>> p = Gridworld()
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>>> start = Cell()
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>>> start.position = (0,0)
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@ -100,7 +102,7 @@ def astar(world, start, goal):
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>>> goal.position = (4,4)
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>>> astar(p, start, goal)
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[(0, 0), (1, 1), (2, 2), (3, 3), (4, 4)]
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'''
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"""
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_open = []
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_closed = []
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_open.append(start)
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@ -118,7 +120,7 @@ def astar(world, start, goal):
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n.g = current.g + 1
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x1, y1 = n.position
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x2, y2 = goal.position
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n.h = (y2 - y1)**2 + (x2 - x1)**2
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n.h = (y2 - y1) ** 2 + (x2 - x1) ** 2
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n.f = n.h + n.g
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for c in _open:
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@ -130,23 +132,19 @@ def astar(world, start, goal):
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path.append(current.position)
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current = current.parent
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path.append(current.position)
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path = path[::-1]
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return path
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return path[::-1]
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if __name__ == '__main__':
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'''
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sample run
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'''
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# object for the world
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p = Gridworld()
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# stat position and Goal
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if __name__ == "__main__":
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world = Gridworld()
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# stat position and Goal
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start = Cell()
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start.position = (0, 0)
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goal = Cell()
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goal.position = (4, 4)
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print("path from {} to {} ".format(start.position, goal.position))
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s = astar(p, start, goal)
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# Just for visual Purpose
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print(f"path from {start.position} to {goal.position}")
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s = astar(world, start, goal)
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# Just for visual reasons
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for i in s:
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p.w[i] = 1
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print(p.w)
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world.w[i] = 1
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print(world.w)
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@ -3,7 +3,7 @@ Kadane's algorithm to get maximum subarray sum
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https://medium.com/@rsinghal757/kadanes-algorithm-dynamic-programming-how-and-why-does-it-work-3fd8849ed73d
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https://en.wikipedia.org/wiki/Maximum_subarray_problem
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"""
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test_data = ([-2, -8, -9], [2, 8, 9], [-1, 0, 1], [0, 0], [])
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test_data: tuple = ([-2, -8, -9], [2, 8, 9], [-1, 0, 1], [0, 0], [])
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def negative_exist(arr: list) -> int:
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