* Fix astar

Single character variable names are old school.

* fixup! Format Python code with psf/black push

* Tuple

* updating DIRECTORY.md

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3 changed files with 47 additions and 47 deletions

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@ -266,6 +266,7 @@
* [Test Linear Algebra](https://github.com/TheAlgorithms/Python/blob/master/linear_algebra/src/test_linear_algebra.py)
## Machine Learning
* [Astar](https://github.com/TheAlgorithms/Python/blob/master/machine_learning/astar.py)
* [Decision Tree](https://github.com/TheAlgorithms/Python/blob/master/machine_learning/decision_tree.py)
* [Gaussian Naive Bayes](https://github.com/TheAlgorithms/Python/blob/master/machine_learning/gaussian_naive_bayes.py)
* [Gradient Descent](https://github.com/TheAlgorithms/Python/blob/master/machine_learning/gradient_descent.py)
@ -327,6 +328,7 @@
* [Hardy Ramanujanalgo](https://github.com/TheAlgorithms/Python/blob/master/maths/hardy_ramanujanalgo.py)
* [Is Square Free](https://github.com/TheAlgorithms/Python/blob/master/maths/is_square_free.py)
* [Jaccard Similarity](https://github.com/TheAlgorithms/Python/blob/master/maths/jaccard_similarity.py)
* [Kadanes](https://github.com/TheAlgorithms/Python/blob/master/maths/kadanes.py)
* [Karatsuba](https://github.com/TheAlgorithms/Python/blob/master/maths/karatsuba.py)
* [Kth Lexicographic Permutation](https://github.com/TheAlgorithms/Python/blob/master/maths/kth_lexicographic_permutation.py)
* [Largest Of Very Large Numbers](https://github.com/TheAlgorithms/Python/blob/master/maths/largest_of_very_large_numbers.py)

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@ -1,6 +1,4 @@
import numpy as np
'''
"""
The A* algorithm combines features of uniform-cost search and pure
heuristic search to efficiently compute optimal solutions.
A* algorithm is a best-first search algorithm in which the cost
@ -11,11 +9,12 @@ from node n to a goal.A* algorithm introduces a heuristic into a
regular graph-searching algorithm,
essentially planning ahead at each step so a more optimal decision
is made.A* also known as the algorithm with brains
'''
"""
import numpy as np
class Cell(object):
'''
"""
Class cell represents a cell in the world which have the property
position : The position of the represented by tupleof x and y
co-ordinates initially set to (0,0)
@ -24,7 +23,8 @@ class Cell(object):
g,h,f : The parameters for constructing the heuristic function
which can be any function. for simplicity used line
distance
'''
"""
def __init__(self):
self.position = (0, 0)
self.parent = None
@ -32,10 +32,12 @@ class Cell(object):
self.g = 0
self.h = 0
self.f = 0
'''
"""
overrides equals method because otherwise cell assign will give
wrong results
'''
"""
def __eq__(self, cell):
return self.position == cell.position
@ -44,12 +46,11 @@ class Cell(object):
class Gridworld(object):
'''
"""
Gridworld class represents the external world here a grid M*M
matrix
w : create a numpy array with the given world_size default is 5
'''
world_size: create a numpy array with the given world_size default is 5
"""
def __init__(self, world_size=(5, 5)):
self.w = np.zeros(world_size)
@ -59,40 +60,41 @@ class Gridworld(object):
def show(self):
print(self.w)
'''
get_neighbours
As the name suggests this function will return the neighbours of
the a particular cell
'''
def get_neigbours(self, cell):
"""
Return the neighbours of cell
"""
neughbour_cord = [
(-1, -1), (-1, 0), (-1, 1), (0, -1),
(0, 1), (1, -1), (1, 0), (1, 1)]
(-1, -1),
(-1, 0),
(-1, 1),
(0, -1),
(0, 1),
(1, -1),
(1, 0),
(1, 1),
]
current_x = cell.position[0]
current_y = cell.position[1]
neighbours = []
for n in neughbour_cord:
x = current_x + n[0]
y = current_y + n[1]
if (
(x >= 0 and x < self.world_x_limit) and
(y >= 0 and y < self.world_y_limit)):
if 0 <= x < self.world_x_limit and 0 <= y < self.world_y_limit:
c = Cell()
c.position = (x, y)
c.parent = cell
neighbours.append(c)
return neighbours
'''
Implementation of a start algorithm
world : Object of the world object
start : Object of the cell as start position
stop : Object of the cell as goal position
'''
def astar(world, start, goal):
'''
"""
Implementation of a start algorithm
world : Object of the world object
start : Object of the cell as start position
stop : Object of the cell as goal position
>>> p = Gridworld()
>>> start = Cell()
>>> start.position = (0,0)
@ -100,7 +102,7 @@ def astar(world, start, goal):
>>> goal.position = (4,4)
>>> astar(p, start, goal)
[(0, 0), (1, 1), (2, 2), (3, 3), (4, 4)]
'''
"""
_open = []
_closed = []
_open.append(start)
@ -118,7 +120,7 @@ def astar(world, start, goal):
n.g = current.g + 1
x1, y1 = n.position
x2, y2 = goal.position
n.h = (y2 - y1)**2 + (x2 - x1)**2
n.h = (y2 - y1) ** 2 + (x2 - x1) ** 2
n.f = n.h + n.g
for c in _open:
@ -130,23 +132,19 @@ def astar(world, start, goal):
path.append(current.position)
current = current.parent
path.append(current.position)
path = path[::-1]
return path
return path[::-1]
if __name__ == '__main__':
'''
sample run
'''
# object for the world
p = Gridworld()
# stat position and Goal
if __name__ == "__main__":
world = Gridworld()
# stat position and Goal
start = Cell()
start.position = (0, 0)
goal = Cell()
goal.position = (4, 4)
print("path from {} to {} ".format(start.position, goal.position))
s = astar(p, start, goal)
# Just for visual Purpose
print(f"path from {start.position} to {goal.position}")
s = astar(world, start, goal)
# Just for visual reasons
for i in s:
p.w[i] = 1
print(p.w)
world.w[i] = 1
print(world.w)

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@ -3,7 +3,7 @@ Kadane's algorithm to get maximum subarray sum
https://medium.com/@rsinghal757/kadanes-algorithm-dynamic-programming-how-and-why-does-it-work-3fd8849ed73d
https://en.wikipedia.org/wiki/Maximum_subarray_problem
"""
test_data = ([-2, -8, -9], [2, 8, 9], [-1, 0, 1], [0, 0], [])
test_data: tuple = ([-2, -8, -9], [2, 8, 9], [-1, 0, 1], [0, 0], [])
def negative_exist(arr: list) -> int: