add type hints for avl_tree (#4214)

Co-authored-by: LiHao <leo_how@163.com>
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Hao LI 2021-02-22 07:58:17 +08:00 committed by GitHub
parent 2a6e4bbdb6
commit f680806894
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@ -8,84 +8,85 @@ python avl_tree.py
import math import math
import random import random
from typing import Any, List, Optional
class my_queue: class my_queue:
def __init__(self): def __init__(self) -> None:
self.data = [] self.data: List[Any] = []
self.head = 0 self.head: int = 0
self.tail = 0 self.tail: int = 0
def is_empty(self): def is_empty(self) -> bool:
return self.head == self.tail return self.head == self.tail
def push(self, data): def push(self, data: Any) -> None:
self.data.append(data) self.data.append(data)
self.tail = self.tail + 1 self.tail = self.tail + 1
def pop(self): def pop(self) -> Any:
ret = self.data[self.head] ret = self.data[self.head]
self.head = self.head + 1 self.head = self.head + 1
return ret return ret
def count(self): def count(self) -> int:
return self.tail - self.head return self.tail - self.head
def print(self): def print(self) -> None:
print(self.data) print(self.data)
print("**************") print("**************")
print(self.data[self.head : self.tail]) print(self.data[self.head : self.tail])
class my_node: class my_node:
def __init__(self, data): def __init__(self, data: Any) -> None:
self.data = data self.data = data
self.left = None self.left: Optional[my_node] = None
self.right = None self.right: Optional[my_node] = None
self.height = 1 self.height: int = 1
def get_data(self): def get_data(self) -> Any:
return self.data return self.data
def get_left(self): def get_left(self) -> Optional["my_node"]:
return self.left return self.left
def get_right(self): def get_right(self) -> Optional["my_node"]:
return self.right return self.right
def get_height(self): def get_height(self) -> int:
return self.height return self.height
def set_data(self, data): def set_data(self, data: Any) -> None:
self.data = data self.data = data
return return
def set_left(self, node): def set_left(self, node: Optional["my_node"]) -> None:
self.left = node self.left = node
return return
def set_right(self, node): def set_right(self, node: Optional["my_node"]) -> None:
self.right = node self.right = node
return return
def set_height(self, height): def set_height(self, height: int) -> None:
self.height = height self.height = height
return return
def get_height(node): def get_height(node: Optional["my_node"]) -> int:
if node is None: if node is None:
return 0 return 0
return node.get_height() return node.get_height()
def my_max(a, b): def my_max(a: int, b: int) -> int:
if a > b: if a > b:
return a return a
return b return b
def right_rotation(node): def right_rotation(node: my_node) -> my_node:
r""" r"""
A B A B
/ \ / \ / \ / \
@ -98,6 +99,7 @@ def right_rotation(node):
""" """
print("left rotation node:", node.get_data()) print("left rotation node:", node.get_data())
ret = node.get_left() ret = node.get_left()
assert ret is not None
node.set_left(ret.get_right()) node.set_left(ret.get_right())
ret.set_right(node) ret.set_right(node)
h1 = my_max(get_height(node.get_right()), get_height(node.get_left())) + 1 h1 = my_max(get_height(node.get_right()), get_height(node.get_left())) + 1
@ -107,12 +109,13 @@ def right_rotation(node):
return ret return ret
def left_rotation(node): def left_rotation(node: my_node) -> my_node:
""" """
a mirror symmetry rotation of the left_rotation a mirror symmetry rotation of the left_rotation
""" """
print("right rotation node:", node.get_data()) print("right rotation node:", node.get_data())
ret = node.get_right() ret = node.get_right()
assert ret is not None
node.set_right(ret.get_left()) node.set_right(ret.get_left())
ret.set_left(node) ret.set_left(node)
h1 = my_max(get_height(node.get_right()), get_height(node.get_left())) + 1 h1 = my_max(get_height(node.get_right()), get_height(node.get_left())) + 1
@ -122,7 +125,7 @@ def left_rotation(node):
return ret return ret
def lr_rotation(node): def lr_rotation(node: my_node) -> my_node:
r""" r"""
A A Br A A Br
/ \ / \ / \ / \ / \ / \
@ -133,16 +136,20 @@ def lr_rotation(node):
UB Bl UB Bl
RR = right_rotation LR = left_rotation RR = right_rotation LR = left_rotation
""" """
node.set_left(left_rotation(node.get_left())) left_child = node.get_left()
assert left_child is not None
node.set_left(left_rotation(left_child))
return right_rotation(node) return right_rotation(node)
def rl_rotation(node): def rl_rotation(node: my_node) -> my_node:
node.set_right(right_rotation(node.get_right())) right_child = node.get_right()
assert right_child is not None
node.set_right(right_rotation(right_child))
return left_rotation(node) return left_rotation(node)
def insert_node(node, data): def insert_node(node: Optional["my_node"], data: Any) -> Optional["my_node"]:
if node is None: if node is None:
return my_node(data) return my_node(data)
if data < node.get_data(): if data < node.get_data():
@ -150,8 +157,10 @@ def insert_node(node, data):
if ( if (
get_height(node.get_left()) - get_height(node.get_right()) == 2 get_height(node.get_left()) - get_height(node.get_right()) == 2
): # an unbalance detected ): # an unbalance detected
left_child = node.get_left()
assert left_child is not None
if ( if (
data < node.get_left().get_data() data < left_child.get_data()
): # new node is the left child of the left child ): # new node is the left child of the left child
node = right_rotation(node) node = right_rotation(node)
else: else:
@ -159,7 +168,9 @@ def insert_node(node, data):
else: else:
node.set_right(insert_node(node.get_right(), data)) node.set_right(insert_node(node.get_right(), data))
if get_height(node.get_right()) - get_height(node.get_left()) == 2: if get_height(node.get_right()) - get_height(node.get_left()) == 2:
if data < node.get_right().get_data(): right_child = node.get_right()
assert right_child is not None
if data < right_child.get_data():
node = rl_rotation(node) node = rl_rotation(node)
else: else:
node = left_rotation(node) node = left_rotation(node)
@ -168,52 +179,59 @@ def insert_node(node, data):
return node return node
def get_rightMost(root): def get_rightMost(root: my_node) -> Any:
while root.get_right() is not None: while True:
root = root.get_right() right_child = root.get_right()
if right_child is None:
break
root = right_child
return root.get_data() return root.get_data()
def get_leftMost(root): def get_leftMost(root: my_node) -> Any:
while root.get_left() is not None: while True:
root = root.get_left() left_child = root.get_left()
if left_child is None:
break
root = left_child
return root.get_data() return root.get_data()
def del_node(root, data): def del_node(root: my_node, data: Any) -> Optional["my_node"]:
left_child = root.get_left()
right_child = root.get_right()
if root.get_data() == data: if root.get_data() == data:
if root.get_left() is not None and root.get_right() is not None: if left_child is not None and right_child is not None:
temp_data = get_leftMost(root.get_right()) temp_data = get_leftMost(right_child)
root.set_data(temp_data) root.set_data(temp_data)
root.set_right(del_node(root.get_right(), temp_data)) root.set_right(del_node(right_child, temp_data))
elif root.get_left() is not None: elif left_child is not None:
root = root.get_left() root = left_child
elif right_child is not None:
root = right_child
else: else:
root = root.get_right() return None
elif root.get_data() > data: elif root.get_data() > data:
if root.get_left() is None: if left_child is None:
print("No such data") print("No such data")
return root return root
else: else:
root.set_left(del_node(root.get_left(), data)) root.set_left(del_node(left_child, data))
elif root.get_data() < data: else: # root.get_data() < data
if root.get_right() is None: if right_child is None:
return root return root
else: else:
root.set_right(del_node(root.get_right(), data)) root.set_right(del_node(right_child, data))
if root is None:
return root if get_height(right_child) - get_height(left_child) == 2:
if get_height(root.get_right()) - get_height(root.get_left()) == 2: assert right_child is not None
if get_height(root.get_right().get_right()) > get_height( if get_height(right_child.get_right()) > get_height(right_child.get_left()):
root.get_right().get_left()
):
root = left_rotation(root) root = left_rotation(root)
else: else:
root = rl_rotation(root) root = rl_rotation(root)
elif get_height(root.get_right()) - get_height(root.get_left()) == -2: elif get_height(right_child) - get_height(left_child) == -2:
if get_height(root.get_left().get_left()) > get_height( assert left_child is not None
root.get_left().get_right() if get_height(left_child.get_left()) > get_height(left_child.get_right()):
):
root = right_rotation(root) root = right_rotation(root)
else: else:
root = lr_rotation(root) root = lr_rotation(root)
@ -256,25 +274,26 @@ class AVLtree:
************************************* *************************************
""" """
def __init__(self): def __init__(self) -> None:
self.root = None self.root: Optional[my_node] = None
def get_height(self): def get_height(self) -> int:
# print("yyy")
return get_height(self.root) return get_height(self.root)
def insert(self, data): def insert(self, data: Any) -> None:
print("insert:" + str(data)) print("insert:" + str(data))
self.root = insert_node(self.root, data) self.root = insert_node(self.root, data)
def del_node(self, data): def del_node(self, data: Any) -> None:
print("delete:" + str(data)) print("delete:" + str(data))
if self.root is None: if self.root is None:
print("Tree is empty!") print("Tree is empty!")
return return
self.root = del_node(self.root, data) self.root = del_node(self.root, data)
def __str__(self): # a level traversale, gives a more intuitive look on the tree def __str__(
self,
) -> str: # a level traversale, gives a more intuitive look on the tree
output = "" output = ""
q = my_queue() q = my_queue()
q.push(self.root) q.push(self.root)
@ -308,7 +327,7 @@ class AVLtree:
return output return output
def _test(): def _test() -> None:
import doctest import doctest
doctest.testmod() doctest.testmod()