from __future__ import annotations DIRECTIONS = [ [-1, 0], # left [0, -1], # down [1, 0], # right [0, 1], # up ] # function to search the path def search( grid: list[list[int]], init: list[int], goal: list[int], cost: int, heuristic: list[list[int]], ) -> tuple[list[list[int]], list[list[int]]]: """ Search for a path on a grid avoiding obstacles. >>> grid = [[0, 1, 0, 0, 0, 0], ... [0, 1, 0, 0, 0, 0], ... [0, 1, 0, 0, 0, 0], ... [0, 1, 0, 0, 1, 0], ... [0, 0, 0, 0, 1, 0]] >>> init = [0, 0] >>> goal = [len(grid) - 1, len(grid[0]) - 1] >>> cost = 1 >>> heuristic = [[0] * len(grid[0]) for _ in range(len(grid))] >>> heuristic = [[0 for row in range(len(grid[0]))] for col in range(len(grid))] >>> for i in range(len(grid)): ... for j in range(len(grid[0])): ... heuristic[i][j] = abs(i - goal[0]) + abs(j - goal[1]) ... if grid[i][j] == 1: ... heuristic[i][j] = 99 >>> path, action = search(grid, init, goal, cost, heuristic) >>> path # doctest: +NORMALIZE_WHITESPACE [[0, 0], [1, 0], [2, 0], [3, 0], [4, 0], [4, 1], [4, 2], [4, 3], [3, 3], [2, 3], [2, 4], [2, 5], [3, 5], [4, 5]] >>> action # doctest: +NORMALIZE_WHITESPACE [[0, 0, 0, 0, 0, 0], [2, 0, 0, 0, 0, 0], [2, 0, 0, 0, 3, 3], [2, 0, 0, 0, 0, 2], [2, 3, 3, 3, 0, 2]] """ closed = [ [0 for col in range(len(grid[0]))] for row in range(len(grid)) ] # the reference grid closed[init[0]][init[1]] = 1 action = [ [0 for col in range(len(grid[0]))] for row in range(len(grid)) ] # the action grid x = init[0] y = init[1] g = 0 f = g + heuristic[x][y] # cost from starting cell to destination cell cell = [[f, g, x, y]] found = False # flag that is set when search is complete resign = False # flag set if we can't find expand while not found and not resign: if len(cell) == 0: raise ValueError("Algorithm is unable to find solution") else: # to choose the least costliest action so as to move closer to the goal cell.sort() cell.reverse() next_cell = cell.pop() x = next_cell[2] y = next_cell[3] g = next_cell[1] if x == goal[0] and y == goal[1]: found = True else: for i in range(len(DIRECTIONS)): # to try out different valid actions x2 = x + DIRECTIONS[i][0] y2 = y + DIRECTIONS[i][1] if ( x2 >= 0 and x2 < len(grid) and y2 >= 0 and y2 < len(grid[0]) and closed[x2][y2] == 0 and grid[x2][y2] == 0 ): g2 = g + cost f2 = g2 + heuristic[x2][y2] cell.append([f2, g2, x2, y2]) closed[x2][y2] = 1 action[x2][y2] = i invpath = [] x = goal[0] y = goal[1] invpath.append([x, y]) # we get the reverse path from here while x != init[0] or y != init[1]: x2 = x - DIRECTIONS[action[x][y]][0] y2 = y - DIRECTIONS[action[x][y]][1] x = x2 y = y2 invpath.append([x, y]) path = [] for i in range(len(invpath)): path.append(invpath[len(invpath) - 1 - i]) return path, action if __name__ == "__main__": grid = [ [0, 1, 0, 0, 0, 0], [0, 1, 0, 0, 0, 0], # 0 are free path whereas 1's are obstacles [0, 1, 0, 0, 0, 0], [0, 1, 0, 0, 1, 0], [0, 0, 0, 0, 1, 0], ] init = [0, 0] # all coordinates are given in format [y,x] goal = [len(grid) - 1, len(grid[0]) - 1] cost = 1 # the cost map which pushes the path closer to the goal heuristic = [[0 for row in range(len(grid[0]))] for col in range(len(grid))] for i in range(len(grid)): for j in range(len(grid[0])): heuristic[i][j] = abs(i - goal[0]) + abs(j - goal[1]) if grid[i][j] == 1: # added extra penalty in the heuristic map heuristic[i][j] = 99 path, action = search(grid, init, goal, cost, heuristic) print("ACTION MAP") for i in range(len(action)): print(action[i]) for i in range(len(path)): print(path[i])