import math ''' Minimax helps to achieve maximum score in a game by checking all possible moves depth is current depth in game tree. nodeIndex is index of current node in scores[]. if move is of maximizer return true else false leaves of game tree is stored in scores[] height is maximum height of Game tree ''' def minimax (Depth, nodeIndex, isMax, scores, height): if Depth == height: return scores[nodeIndex] if isMax: return (max(minimax(Depth + 1, nodeIndex * 2, False, scores, height), minimax(Depth + 1, nodeIndex * 2 + 1, False, scores, height))) return (min(minimax(Depth + 1, nodeIndex * 2, True, scores, height), minimax(Depth + 1, nodeIndex * 2 + 1, True, scores, height))) if __name__ == "__main__": scores = [90, 23, 6, 33, 21, 65, 123, 34423] height = math.log(len(scores), 2) print("Optimal value : ", end = "") print(minimax(0, 0, True, scores, height))