Python/backtracking/minimax.py
Christian Clauss 1f8a21d727
Tighten up psf/black and flake8 (#2024)
* Tighten up psf/black and flake8

* Fix some tests

* Fix some E741

* Fix some E741

* updating DIRECTORY.md

Co-authored-by: github-actions <${GITHUB_ACTOR}@users.noreply.github.com>
2020-05-22 08:10:11 +02:00

35 lines
995 B
Python

import math
""" Minimax helps to achieve maximum score in a game by checking all possible moves
depth is current depth in game tree.
nodeIndex is index of current node in scores[].
if move is of maximizer return true else false
leaves of game tree is stored in scores[]
height is maximum height of Game tree
"""
def minimax(Depth, nodeIndex, isMax, scores, height):
if Depth == height:
return scores[nodeIndex]
if isMax:
return max(
minimax(Depth + 1, nodeIndex * 2, False, scores, height),
minimax(Depth + 1, nodeIndex * 2 + 1, False, scores, height),
)
return min(
minimax(Depth + 1, nodeIndex * 2, True, scores, height),
minimax(Depth + 1, nodeIndex * 2 + 1, True, scores, height),
)
if __name__ == "__main__":
scores = [90, 23, 6, 33, 21, 65, 123, 34423]
height = math.log(len(scores), 2)
print("Optimal value : ", end="")
print(minimax(0, 0, True, scores, height))