Python/cellular_automata/conways_game_of_life.py
Novice :) 2c6f553ccb
[mypy] Fix type annotations for cellular_automata (#4236)
* [mypy] Fix type annotations for cellullar_automata

* mypy --ignore-missing-imports

* mypy --ignore-missing-imports

* Blank lines

* Blank lines

Co-authored-by: Christian Clauss <cclauss@me.com>
2021-03-20 07:32:16 +01:00

101 lines
3.1 KiB
Python

"""
Conway's Game of Life implemented in Python.
https://en.wikipedia.org/wiki/Conway%27s_Game_of_Life
"""
from __future__ import annotations
from typing import List
from PIL import Image
# Define glider example
GLIDER = [
[0, 1, 0, 0, 0, 0, 0, 0],
[0, 0, 1, 0, 0, 0, 0, 0],
[1, 1, 1, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0],
]
# Define blinker example
BLINKER = [[0, 1, 0], [0, 1, 0], [0, 1, 0]]
def new_generation(cells: List[List[int]]) -> List[List[int]]:
"""
Generates the next generation for a given state of Conway's Game of Life.
>>> new_generation(BLINKER)
[[0, 0, 0], [1, 1, 1], [0, 0, 0]]
"""
next_generation = []
for i in range(len(cells)):
next_generation_row = []
for j in range(len(cells[i])):
# Get the number of live neighbours
neighbour_count = 0
if i > 0 and j > 0:
neighbour_count += cells[i - 1][j - 1]
if i > 0:
neighbour_count += cells[i - 1][j]
if i > 0 and j < len(cells[i]) - 1:
neighbour_count += cells[i - 1][j + 1]
if j > 0:
neighbour_count += cells[i][j - 1]
if j < len(cells[i]) - 1:
neighbour_count += cells[i][j + 1]
if i < len(cells) - 1 and j > 0:
neighbour_count += cells[i + 1][j - 1]
if i < len(cells) - 1:
neighbour_count += cells[i + 1][j]
if i < len(cells) - 1 and j < len(cells[i]) - 1:
neighbour_count += cells[i + 1][j + 1]
# Rules of the game of life (excerpt from Wikipedia):
# 1. Any live cell with two or three live neighbours survives.
# 2. Any dead cell with three live neighbours becomes a live cell.
# 3. All other live cells die in the next generation.
# Similarly, all other dead cells stay dead.
alive = cells[i][j] == 1
if (
(alive and 2 <= neighbour_count <= 3)
or not alive
and neighbour_count == 3
):
next_generation_row.append(1)
else:
next_generation_row.append(0)
next_generation.append(next_generation_row)
return next_generation
def generate_images(cells: list[list[int]], frames) -> list[Image.Image]:
"""
Generates a list of images of subsequent Game of Life states.
"""
images = []
for _ in range(frames):
# Create output image
img = Image.new("RGB", (len(cells[0]), len(cells)))
pixels = img.load()
# Save cells to image
for x in range(len(cells)):
for y in range(len(cells[0])):
colour = 255 - cells[y][x] * 255
pixels[x, y] = (colour, colour, colour)
# Save image
images.append(img)
cells = new_generation(cells)
return images
if __name__ == "__main__":
images = generate_images(GLIDER, 16)
images[0].save("out.gif", save_all=True, append_images=images[1:])