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* chore: Fix tests * chore: Fix failing ruff * chore: Fix ruff errors * chore: Fix ruff errors * chore: Fix ruff errors * chore: Fix ruff errors * chore: Fix ruff errors * chore: Fix ruff errors * chore: Fix ruff errors * chore: Fix ruff errors * chore: Fix ruff errors * chore: Fix ruff errors * chore: Fix ruff errors * [pre-commit.ci] auto fixes from pre-commit.com hooks for more information, see https://pre-commit.ci * chore: Fix ruff errors * chore: Fix ruff errors * [pre-commit.ci] auto fixes from pre-commit.com hooks for more information, see https://pre-commit.ci * Update cellular_automata/game_of_life.py Co-authored-by: Christian Clauss <cclauss@me.com> * chore: Update ruff version in pre-commit * chore: Fix ruff errors * Update edmonds_karp_multiple_source_and_sink.py * Update factorial.py * Update primelib.py * Update min_cost_string_conversion.py --------- Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> Co-authored-by: Christian Clauss <cclauss@me.com> |
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game_of_life.py | ||
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README.md |
Cellular Automata
Cellular automata are a way to simulate the behavior of "life", no matter if it is a robot or cell. They usually follow simple rules but can lead to the creation of complex forms. The most popular cellular automaton is Conway's Game of Life.