mirror of
https://github.com/TheAlgorithms/Python.git
synced 2024-11-27 15:01:08 +00:00
707809b000
* Update astar.py Improved comments added punctuations. * Update astar.py * Update machine_learning/astar.py Co-authored-by: Caeden <caedenperelliharris@gmail.com> * Update astar.py Co-authored-by: Christian Clauss <cclauss@me.com> Co-authored-by: Caeden <caedenperelliharris@gmail.com>
148 lines
4.1 KiB
Python
148 lines
4.1 KiB
Python
"""
|
|
The A* algorithm combines features of uniform-cost search and pure heuristic search to
|
|
efficiently compute optimal solutions.
|
|
|
|
The A* algorithm is a best-first search algorithm in which the cost associated with a
|
|
node is f(n) = g(n) + h(n), where g(n) is the cost of the path from the initial state to
|
|
node n and h(n) is the heuristic estimate or the cost or a path from node n to a goal.
|
|
|
|
The A* algorithm introduces a heuristic into a regular graph-searching algorithm,
|
|
essentially planning ahead at each step so a more optimal decision is made. For this
|
|
reason, A* is known as an algorithm with brains.
|
|
|
|
https://en.wikipedia.org/wiki/A*_search_algorithm
|
|
"""
|
|
import numpy as np
|
|
|
|
|
|
class Cell:
|
|
"""
|
|
Class cell represents a cell in the world which have the properties:
|
|
position: represented by tuple of x and y coordinates initially set to (0,0).
|
|
parent: Contains the parent cell object visited before we arrived at this cell.
|
|
g, h, f: Parameters used when calling our heuristic function.
|
|
"""
|
|
|
|
def __init__(self):
|
|
self.position = (0, 0)
|
|
self.parent = None
|
|
self.g = 0
|
|
self.h = 0
|
|
self.f = 0
|
|
|
|
"""
|
|
Overrides equals method because otherwise cell assign will give
|
|
wrong results.
|
|
"""
|
|
|
|
def __eq__(self, cell):
|
|
return self.position == cell.position
|
|
|
|
def showcell(self):
|
|
print(self.position)
|
|
|
|
|
|
class Gridworld:
|
|
"""
|
|
Gridworld class represents the external world here a grid M*M
|
|
matrix.
|
|
world_size: create a numpy array with the given world_size default is 5.
|
|
"""
|
|
|
|
def __init__(self, world_size=(5, 5)):
|
|
self.w = np.zeros(world_size)
|
|
self.world_x_limit = world_size[0]
|
|
self.world_y_limit = world_size[1]
|
|
|
|
def show(self):
|
|
print(self.w)
|
|
|
|
def get_neigbours(self, cell):
|
|
"""
|
|
Return the neighbours of cell
|
|
"""
|
|
neughbour_cord = [
|
|
(-1, -1),
|
|
(-1, 0),
|
|
(-1, 1),
|
|
(0, -1),
|
|
(0, 1),
|
|
(1, -1),
|
|
(1, 0),
|
|
(1, 1),
|
|
]
|
|
current_x = cell.position[0]
|
|
current_y = cell.position[1]
|
|
neighbours = []
|
|
for n in neughbour_cord:
|
|
x = current_x + n[0]
|
|
y = current_y + n[1]
|
|
if 0 <= x < self.world_x_limit and 0 <= y < self.world_y_limit:
|
|
c = Cell()
|
|
c.position = (x, y)
|
|
c.parent = cell
|
|
neighbours.append(c)
|
|
return neighbours
|
|
|
|
|
|
def astar(world, start, goal):
|
|
"""
|
|
Implementation of a start algorithm.
|
|
world : Object of the world object.
|
|
start : Object of the cell as start position.
|
|
stop : Object of the cell as goal position.
|
|
|
|
>>> p = Gridworld()
|
|
>>> start = Cell()
|
|
>>> start.position = (0,0)
|
|
>>> goal = Cell()
|
|
>>> goal.position = (4,4)
|
|
>>> astar(p, start, goal)
|
|
[(0, 0), (1, 1), (2, 2), (3, 3), (4, 4)]
|
|
"""
|
|
_open = []
|
|
_closed = []
|
|
_open.append(start)
|
|
|
|
while _open:
|
|
min_f = np.argmin([n.f for n in _open])
|
|
current = _open[min_f]
|
|
_closed.append(_open.pop(min_f))
|
|
if current == goal:
|
|
break
|
|
for n in world.get_neigbours(current):
|
|
for c in _closed:
|
|
if c == n:
|
|
continue
|
|
n.g = current.g + 1
|
|
x1, y1 = n.position
|
|
x2, y2 = goal.position
|
|
n.h = (y2 - y1) ** 2 + (x2 - x1) ** 2
|
|
n.f = n.h + n.g
|
|
|
|
for c in _open:
|
|
if c == n and c.f < n.f:
|
|
continue
|
|
_open.append(n)
|
|
path = []
|
|
while current.parent is not None:
|
|
path.append(current.position)
|
|
current = current.parent
|
|
path.append(current.position)
|
|
return path[::-1]
|
|
|
|
|
|
if __name__ == "__main__":
|
|
world = Gridworld()
|
|
# Start position and goal
|
|
start = Cell()
|
|
start.position = (0, 0)
|
|
goal = Cell()
|
|
goal.position = (4, 4)
|
|
print(f"path from {start.position} to {goal.position}")
|
|
s = astar(world, start, goal)
|
|
# Just for visual reasons.
|
|
for i in s:
|
|
world.w[i] = 1
|
|
print(world.w)
|