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* chore: Fix tests * chore: Fix failing ruff * chore: Fix ruff errors * chore: Fix ruff errors * chore: Fix ruff errors * chore: Fix ruff errors * chore: Fix ruff errors * chore: Fix ruff errors * chore: Fix ruff errors * chore: Fix ruff errors * chore: Fix ruff errors * chore: Fix ruff errors * chore: Fix ruff errors * [pre-commit.ci] auto fixes from pre-commit.com hooks for more information, see https://pre-commit.ci * chore: Fix ruff errors * chore: Fix ruff errors * [pre-commit.ci] auto fixes from pre-commit.com hooks for more information, see https://pre-commit.ci * Update cellular_automata/game_of_life.py Co-authored-by: Christian Clauss <cclauss@me.com> * chore: Update ruff version in pre-commit * chore: Fix ruff errors * Update edmonds_karp_multiple_source_and_sink.py * Update factorial.py * Update primelib.py * Update min_cost_string_conversion.py --------- Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> Co-authored-by: Christian Clauss <cclauss@me.com>
132 lines
3.1 KiB
Python
132 lines
3.1 KiB
Python
"""Conway's Game Of Life, Author Anurag Kumar(mailto:anuragkumarak95@gmail.com)
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Requirements:
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- numpy
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- random
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- time
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- matplotlib
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Python:
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- 3.5
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Usage:
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- $python3 game_o_life <canvas_size:int>
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Game-Of-Life Rules:
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1.
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Any live cell with fewer than two live neighbours
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dies, as if caused by under-population.
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2.
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Any live cell with two or three live neighbours lives
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on to the next generation.
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3.
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Any live cell with more than three live neighbours
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dies, as if by over-population.
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4.
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Any dead cell with exactly three live neighbours be-
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comes a live cell, as if by reproduction.
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"""
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import random
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import sys
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import numpy as np
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from matplotlib import pyplot as plt
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from matplotlib.colors import ListedColormap
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usage_doc = "Usage of script: script_name <size_of_canvas:int>"
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choice = [0] * 100 + [1] * 10
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random.shuffle(choice)
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def create_canvas(size: int) -> list[list[bool]]:
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canvas = [[False for i in range(size)] for j in range(size)]
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return canvas
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def seed(canvas: list[list[bool]]) -> None:
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for i, row in enumerate(canvas):
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for j, _ in enumerate(row):
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canvas[i][j] = bool(random.getrandbits(1))
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def run(canvas: list[list[bool]]) -> list[list[bool]]:
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"""This function runs the rules of game through all points, and changes their
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status accordingly.(in the same canvas)
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@Args:
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--
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canvas : canvas of population to run the rules on.
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@returns:
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--
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None
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"""
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current_canvas = np.array(canvas)
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next_gen_canvas = np.array(create_canvas(current_canvas.shape[0]))
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for r, row in enumerate(current_canvas):
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for c, pt in enumerate(row):
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next_gen_canvas[r][c] = __judge_point(
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pt, current_canvas[r - 1 : r + 2, c - 1 : c + 2]
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)
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current_canvas = next_gen_canvas
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del next_gen_canvas # cleaning memory as we move on.
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return_canvas: list[list[bool]] = current_canvas.tolist()
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return return_canvas
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def __judge_point(pt: bool, neighbours: list[list[bool]]) -> bool:
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dead = 0
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alive = 0
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# finding dead or alive neighbours count.
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for i in neighbours:
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for status in i:
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if status:
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alive += 1
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else:
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dead += 1
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# handling duplicate entry for focus pt.
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if pt:
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alive -= 1
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else:
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dead -= 1
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# running the rules of game here.
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state = pt
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if pt:
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if alive < 2:
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state = False
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elif alive in {2, 3}:
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state = True
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elif alive > 3:
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state = False
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else:
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if alive == 3:
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state = True
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return state
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if __name__ == "__main__":
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if len(sys.argv) != 2:
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raise Exception(usage_doc)
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canvas_size = int(sys.argv[1])
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# main working structure of this module.
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c = create_canvas(canvas_size)
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seed(c)
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fig, ax = plt.subplots()
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fig.show()
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cmap = ListedColormap(["w", "k"])
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try:
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while True:
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c = run(c)
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ax.matshow(c, cmap=cmap)
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fig.canvas.draw()
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ax.cla()
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except KeyboardInterrupt:
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# do nothing.
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pass
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