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* Tighten up psf/black and flake8 * Fix some tests * Fix some E741 * Fix some E741 * updating DIRECTORY.md Co-authored-by: github-actions <${GITHUB_ACTOR}@users.noreply.github.com>
35 lines
995 B
Python
35 lines
995 B
Python
import math
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""" Minimax helps to achieve maximum score in a game by checking all possible moves
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depth is current depth in game tree.
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nodeIndex is index of current node in scores[].
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if move is of maximizer return true else false
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leaves of game tree is stored in scores[]
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height is maximum height of Game tree
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"""
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def minimax(Depth, nodeIndex, isMax, scores, height):
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if Depth == height:
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return scores[nodeIndex]
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if isMax:
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return max(
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minimax(Depth + 1, nodeIndex * 2, False, scores, height),
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minimax(Depth + 1, nodeIndex * 2 + 1, False, scores, height),
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)
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return min(
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minimax(Depth + 1, nodeIndex * 2, True, scores, height),
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minimax(Depth + 1, nodeIndex * 2 + 1, True, scores, height),
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)
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if __name__ == "__main__":
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scores = [90, 23, 6, 33, 21, 65, 123, 34423]
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height = math.log(len(scores), 2)
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print("Optimal value : ", end="")
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print(minimax(0, 0, True, scores, height))
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