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* chore: Fix tests * chore: Fix failing ruff * chore: Fix ruff errors * chore: Fix ruff errors * chore: Fix ruff errors * chore: Fix ruff errors * chore: Fix ruff errors * chore: Fix ruff errors * chore: Fix ruff errors * chore: Fix ruff errors * chore: Fix ruff errors * chore: Fix ruff errors * chore: Fix ruff errors * [pre-commit.ci] auto fixes from pre-commit.com hooks for more information, see https://pre-commit.ci * chore: Fix ruff errors * chore: Fix ruff errors * [pre-commit.ci] auto fixes from pre-commit.com hooks for more information, see https://pre-commit.ci * Update cellular_automata/game_of_life.py Co-authored-by: Christian Clauss <cclauss@me.com> * chore: Update ruff version in pre-commit * chore: Fix ruff errors * Update edmonds_karp_multiple_source_and_sink.py * Update factorial.py * Update primelib.py * Update min_cost_string_conversion.py --------- Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> Co-authored-by: Christian Clauss <cclauss@me.com>
508 lines
16 KiB
Python
508 lines
16 KiB
Python
"""
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The convex hull problem is problem of finding all the vertices of convex polygon, P of
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a set of points in a plane such that all the points are either on the vertices of P or
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inside P. TH convex hull problem has several applications in geometrical problems,
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computer graphics and game development.
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Two algorithms have been implemented for the convex hull problem here.
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1. A brute-force algorithm which runs in O(n^3)
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2. A divide-and-conquer algorithm which runs in O(n log(n))
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There are other several other algorithms for the convex hull problem
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which have not been implemented here, yet.
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"""
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from __future__ import annotations
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from collections.abc import Iterable
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class Point:
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"""
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Defines a 2-d point for use by all convex-hull algorithms.
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Parameters
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----------
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x: an int or a float, the x-coordinate of the 2-d point
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y: an int or a float, the y-coordinate of the 2-d point
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Examples
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--------
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>>> Point(1, 2)
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(1.0, 2.0)
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>>> Point("1", "2")
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(1.0, 2.0)
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>>> Point(1, 2) > Point(0, 1)
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True
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>>> Point(1, 1) == Point(1, 1)
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True
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>>> Point(-0.5, 1) == Point(0.5, 1)
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False
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>>> Point("pi", "e")
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Traceback (most recent call last):
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...
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ValueError: could not convert string to float: 'pi'
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"""
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def __init__(self, x, y):
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self.x, self.y = float(x), float(y)
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def __eq__(self, other):
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return self.x == other.x and self.y == other.y
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def __ne__(self, other):
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return not self == other
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def __gt__(self, other):
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if self.x > other.x:
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return True
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elif self.x == other.x:
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return self.y > other.y
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return False
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def __lt__(self, other):
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return not self > other
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def __ge__(self, other):
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if self.x > other.x:
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return True
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elif self.x == other.x:
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return self.y >= other.y
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return False
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def __le__(self, other):
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if self.x < other.x:
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return True
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elif self.x == other.x:
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return self.y <= other.y
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return False
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def __repr__(self):
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return f"({self.x}, {self.y})"
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def __hash__(self):
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return hash(self.x)
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def _construct_points(
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list_of_tuples: list[Point] | list[list[float]] | Iterable[list[float]],
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) -> list[Point]:
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"""
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constructs a list of points from an array-like object of numbers
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Arguments
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---------
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list_of_tuples: array-like object of type numbers. Acceptable types so far
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are lists, tuples and sets.
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Returns
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--------
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points: a list where each item is of type Point. This contains only objects
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which can be converted into a Point.
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Examples
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-------
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>>> _construct_points([[1, 1], [2, -1], [0.3, 4]])
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[(1.0, 1.0), (2.0, -1.0), (0.3, 4.0)]
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>>> _construct_points([1, 2])
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Ignoring deformed point 1. All points must have at least 2 coordinates.
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Ignoring deformed point 2. All points must have at least 2 coordinates.
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[]
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>>> _construct_points([])
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[]
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>>> _construct_points(None)
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[]
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"""
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points: list[Point] = []
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if list_of_tuples:
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for p in list_of_tuples:
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if isinstance(p, Point):
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points.append(p)
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else:
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try:
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points.append(Point(p[0], p[1]))
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except (IndexError, TypeError):
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print(
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f"Ignoring deformed point {p}. All points"
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" must have at least 2 coordinates."
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)
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return points
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def _validate_input(points: list[Point] | list[list[float]]) -> list[Point]:
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"""
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validates an input instance before a convex-hull algorithms uses it
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Parameters
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---------
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points: array-like, the 2d points to validate before using with
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a convex-hull algorithm. The elements of points must be either lists, tuples or
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Points.
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Returns
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-------
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points: array_like, an iterable of all well-defined Points constructed passed in.
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Exception
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---------
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ValueError: if points is empty or None, or if a wrong data structure like a scalar
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is passed
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TypeError: if an iterable but non-indexable object (eg. dictionary) is passed.
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The exception to this a set which we'll convert to a list before using
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Examples
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-------
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>>> _validate_input([[1, 2]])
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[(1.0, 2.0)]
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>>> _validate_input([(1, 2)])
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[(1.0, 2.0)]
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>>> _validate_input([Point(2, 1), Point(-1, 2)])
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[(2.0, 1.0), (-1.0, 2.0)]
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>>> _validate_input([])
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Traceback (most recent call last):
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...
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ValueError: Expecting a list of points but got []
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>>> _validate_input(1)
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Traceback (most recent call last):
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...
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ValueError: Expecting an iterable object but got an non-iterable type 1
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"""
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if not hasattr(points, "__iter__"):
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msg = f"Expecting an iterable object but got an non-iterable type {points}"
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raise ValueError(msg)
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if not points:
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msg = f"Expecting a list of points but got {points}"
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raise ValueError(msg)
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return _construct_points(points)
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def _det(a: Point, b: Point, c: Point) -> float:
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"""
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Computes the sign perpendicular distance of a 2d point c from a line segment
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ab. The sign indicates the direction of c relative to ab.
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A Positive value means c is above ab (to the left), while a negative value
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means c is below ab (to the right). 0 means all three points are on a straight line.
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As a side note, 0.5 * abs|det| is the area of triangle abc
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Parameters
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----------
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a: point, the point on the left end of line segment ab
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b: point, the point on the right end of line segment ab
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c: point, the point for which the direction and location is desired.
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Returns
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--------
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det: float, abs(det) is the distance of c from ab. The sign
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indicates which side of line segment ab c is. det is computed as
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(a_xb_y + c_xa_y + b_xc_y) - (a_yb_x + c_ya_x + b_yc_x)
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Examples
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----------
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>>> _det(Point(1, 1), Point(1, 2), Point(1, 5))
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0.0
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>>> _det(Point(0, 0), Point(10, 0), Point(0, 10))
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100.0
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>>> _det(Point(0, 0), Point(10, 0), Point(0, -10))
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-100.0
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"""
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det = (a.x * b.y + b.x * c.y + c.x * a.y) - (a.y * b.x + b.y * c.x + c.y * a.x)
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return det
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def convex_hull_bf(points: list[Point]) -> list[Point]:
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"""
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Constructs the convex hull of a set of 2D points using a brute force algorithm.
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The algorithm basically considers all combinations of points (i, j) and uses the
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definition of convexity to determine whether (i, j) is part of the convex hull or
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not. (i, j) is part of the convex hull if and only iff there are no points on both
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sides of the line segment connecting the ij, and there is no point k such that k is
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on either end of the ij.
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Runtime: O(n^3) - definitely horrible
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Parameters
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---------
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points: array-like of object of Points, lists or tuples.
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The set of 2d points for which the convex-hull is needed
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Returns
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------
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convex_set: list, the convex-hull of points sorted in non-decreasing order.
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See Also
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--------
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convex_hull_recursive,
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Examples
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---------
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>>> convex_hull_bf([[0, 0], [1, 0], [10, 1]])
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[(0.0, 0.0), (1.0, 0.0), (10.0, 1.0)]
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>>> convex_hull_bf([[0, 0], [1, 0], [10, 0]])
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[(0.0, 0.0), (10.0, 0.0)]
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>>> convex_hull_bf([[-1, 1],[-1, -1], [0, 0], [0.5, 0.5], [1, -1], [1, 1],
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... [-0.75, 1]])
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[(-1.0, -1.0), (-1.0, 1.0), (1.0, -1.0), (1.0, 1.0)]
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>>> convex_hull_bf([(0, 3), (2, 2), (1, 1), (2, 1), (3, 0), (0, 0), (3, 3),
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... (2, -1), (2, -4), (1, -3)])
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[(0.0, 0.0), (0.0, 3.0), (1.0, -3.0), (2.0, -4.0), (3.0, 0.0), (3.0, 3.0)]
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"""
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points = sorted(_validate_input(points))
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n = len(points)
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convex_set = set()
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for i in range(n - 1):
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for j in range(i + 1, n):
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points_left_of_ij = points_right_of_ij = False
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ij_part_of_convex_hull = True
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for k in range(n):
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if k not in {i, j}:
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det_k = _det(points[i], points[j], points[k])
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if det_k > 0:
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points_left_of_ij = True
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elif det_k < 0:
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points_right_of_ij = True
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else:
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# point[i], point[j], point[k] all lie on a straight line
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# if point[k] is to the left of point[i] or it's to the
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# right of point[j], then point[i], point[j] cannot be
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# part of the convex hull of A
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if points[k] < points[i] or points[k] > points[j]:
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ij_part_of_convex_hull = False
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break
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if points_left_of_ij and points_right_of_ij:
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ij_part_of_convex_hull = False
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break
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if ij_part_of_convex_hull:
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convex_set.update([points[i], points[j]])
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return sorted(convex_set)
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def convex_hull_recursive(points: list[Point]) -> list[Point]:
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"""
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Constructs the convex hull of a set of 2D points using a divide-and-conquer strategy
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The algorithm exploits the geometric properties of the problem by repeatedly
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partitioning the set of points into smaller hulls, and finding the convex hull of
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these smaller hulls. The union of the convex hull from smaller hulls is the
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solution to the convex hull of the larger problem.
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Parameter
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---------
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points: array-like of object of Points, lists or tuples.
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The set of 2d points for which the convex-hull is needed
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Runtime: O(n log n)
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Returns
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-------
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convex_set: list, the convex-hull of points sorted in non-decreasing order.
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Examples
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---------
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>>> convex_hull_recursive([[0, 0], [1, 0], [10, 1]])
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[(0.0, 0.0), (1.0, 0.0), (10.0, 1.0)]
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>>> convex_hull_recursive([[0, 0], [1, 0], [10, 0]])
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[(0.0, 0.0), (10.0, 0.0)]
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>>> convex_hull_recursive([[-1, 1],[-1, -1], [0, 0], [0.5, 0.5], [1, -1], [1, 1],
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... [-0.75, 1]])
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[(-1.0, -1.0), (-1.0, 1.0), (1.0, -1.0), (1.0, 1.0)]
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>>> convex_hull_recursive([(0, 3), (2, 2), (1, 1), (2, 1), (3, 0), (0, 0), (3, 3),
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... (2, -1), (2, -4), (1, -3)])
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[(0.0, 0.0), (0.0, 3.0), (1.0, -3.0), (2.0, -4.0), (3.0, 0.0), (3.0, 3.0)]
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"""
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points = sorted(_validate_input(points))
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n = len(points)
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# divide all the points into an upper hull and a lower hull
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# the left most point and the right most point are definitely
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# members of the convex hull by definition.
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# use these two anchors to divide all the points into two hulls,
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# an upper hull and a lower hull.
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# all points to the left (above) the line joining the extreme points belong to the
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# upper hull
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# all points to the right (below) the line joining the extreme points below to the
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# lower hull
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# ignore all points on the line joining the extreme points since they cannot be
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# part of the convex hull
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left_most_point = points[0]
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right_most_point = points[n - 1]
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convex_set = {left_most_point, right_most_point}
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upper_hull = []
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lower_hull = []
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for i in range(1, n - 1):
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det = _det(left_most_point, right_most_point, points[i])
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if det > 0:
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upper_hull.append(points[i])
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elif det < 0:
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lower_hull.append(points[i])
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_construct_hull(upper_hull, left_most_point, right_most_point, convex_set)
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_construct_hull(lower_hull, right_most_point, left_most_point, convex_set)
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return sorted(convex_set)
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def _construct_hull(
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points: list[Point], left: Point, right: Point, convex_set: set[Point]
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) -> None:
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"""
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Parameters
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---------
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points: list or None, the hull of points from which to choose the next convex-hull
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point
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left: Point, the point to the left of line segment joining left and right
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right: The point to the right of the line segment joining left and right
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convex_set: set, the current convex-hull. The state of convex-set gets updated by
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this function
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Note
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----
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For the line segment 'ab', 'a' is on the left and 'b' on the right.
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but the reverse is true for the line segment 'ba'.
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Returns
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-------
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Nothing, only updates the state of convex-set
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"""
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if points:
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extreme_point = None
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extreme_point_distance = float("-inf")
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candidate_points = []
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for p in points:
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det = _det(left, right, p)
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if det > 0:
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candidate_points.append(p)
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if det > extreme_point_distance:
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extreme_point_distance = det
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extreme_point = p
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if extreme_point:
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_construct_hull(candidate_points, left, extreme_point, convex_set)
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convex_set.add(extreme_point)
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_construct_hull(candidate_points, extreme_point, right, convex_set)
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def convex_hull_melkman(points: list[Point]) -> list[Point]:
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"""
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Constructs the convex hull of a set of 2D points using the melkman algorithm.
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The algorithm works by iteratively inserting points of a simple polygonal chain
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(meaning that no line segments between two consecutive points cross each other).
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Sorting the points yields such a polygonal chain.
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For a detailed description, see http://cgm.cs.mcgill.ca/~athens/cs601/Melkman.html
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Runtime: O(n log n) - O(n) if points are already sorted in the input
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Parameters
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---------
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points: array-like of object of Points, lists or tuples.
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The set of 2d points for which the convex-hull is needed
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Returns
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------
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convex_set: list, the convex-hull of points sorted in non-decreasing order.
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See Also
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--------
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Examples
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---------
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>>> convex_hull_melkman([[0, 0], [1, 0], [10, 1]])
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[(0.0, 0.0), (1.0, 0.0), (10.0, 1.0)]
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>>> convex_hull_melkman([[0, 0], [1, 0], [10, 0]])
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[(0.0, 0.0), (10.0, 0.0)]
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>>> convex_hull_melkman([[-1, 1],[-1, -1], [0, 0], [0.5, 0.5], [1, -1], [1, 1],
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... [-0.75, 1]])
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[(-1.0, -1.0), (-1.0, 1.0), (1.0, -1.0), (1.0, 1.0)]
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>>> convex_hull_melkman([(0, 3), (2, 2), (1, 1), (2, 1), (3, 0), (0, 0), (3, 3),
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... (2, -1), (2, -4), (1, -3)])
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[(0.0, 0.0), (0.0, 3.0), (1.0, -3.0), (2.0, -4.0), (3.0, 0.0), (3.0, 3.0)]
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"""
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points = sorted(_validate_input(points))
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n = len(points)
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convex_hull = points[:2]
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for i in range(2, n):
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det = _det(convex_hull[1], convex_hull[0], points[i])
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if det > 0:
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convex_hull.insert(0, points[i])
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break
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elif det < 0:
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convex_hull.append(points[i])
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break
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else:
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convex_hull[1] = points[i]
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i += 1
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for j in range(i, n):
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if (
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_det(convex_hull[0], convex_hull[-1], points[j]) > 0
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and _det(convex_hull[-1], convex_hull[0], points[1]) < 0
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):
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# The point lies within the convex hull
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continue
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convex_hull.insert(0, points[j])
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convex_hull.append(points[j])
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while _det(convex_hull[0], convex_hull[1], convex_hull[2]) >= 0:
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del convex_hull[1]
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while _det(convex_hull[-1], convex_hull[-2], convex_hull[-3]) <= 0:
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del convex_hull[-2]
|
|
|
|
# `convex_hull` is contains the convex hull in circular order
|
|
return sorted(convex_hull[1:] if len(convex_hull) > 3 else convex_hull)
|
|
|
|
|
|
def main():
|
|
points = [
|
|
(0, 3),
|
|
(2, 2),
|
|
(1, 1),
|
|
(2, 1),
|
|
(3, 0),
|
|
(0, 0),
|
|
(3, 3),
|
|
(2, -1),
|
|
(2, -4),
|
|
(1, -3),
|
|
]
|
|
# the convex set of points is
|
|
# [(0, 0), (0, 3), (1, -3), (2, -4), (3, 0), (3, 3)]
|
|
results_bf = convex_hull_bf(points)
|
|
|
|
results_recursive = convex_hull_recursive(points)
|
|
assert results_bf == results_recursive
|
|
|
|
results_melkman = convex_hull_melkman(points)
|
|
assert results_bf == results_melkman
|
|
|
|
print(results_bf)
|
|
|
|
|
|
if __name__ == "__main__":
|
|
main()
|