2022-10-07 13:35:09 +00:00
|
|
|
import math
|
|
|
|
import random
|
|
|
|
|
|
|
|
|
|
|
|
class Player:
|
|
|
|
def __init__(self, letter):
|
|
|
|
self.letter = letter
|
|
|
|
|
|
|
|
def get_move(self, game):
|
|
|
|
pass
|
|
|
|
|
|
|
|
|
|
|
|
class HumanPlayer(Player):
|
|
|
|
def __init__(self, letter):
|
|
|
|
super().__init__(letter)
|
|
|
|
|
|
|
|
def get_move(self, game):
|
|
|
|
valid_square = False
|
|
|
|
val = None
|
|
|
|
while not valid_square:
|
|
|
|
square = input(self.letter + '\'s turn. Input move (0-9): ')
|
|
|
|
try:
|
|
|
|
val = int(square)
|
|
|
|
if val not in game.available_moves():
|
|
|
|
raise ValueError
|
|
|
|
valid_square = True
|
|
|
|
except ValueError:
|
|
|
|
print('Invalid square. Try again.')
|
|
|
|
return val
|
2022-10-07 13:39:56 +00:00
|
|
|
|
|
|
|
class SmartComputerPlayer(Player):
|
|
|
|
def __init__(self, letter):
|
|
|
|
super().__init__(letter)
|
|
|
|
|
|
|
|
def get_move(self, game):
|
|
|
|
if len(game.available_moves()) == 9:
|
|
|
|
square = random.choice(game.available_moves())
|
|
|
|
else:
|
|
|
|
square = self.minimax(game, self.letter)['position']
|
|
|
|
return square
|
|
|
|
|
|
|
|
def minimax(self, state, player):
|
|
|
|
max_player = self.letter # yourself
|
|
|
|
other_player = 'O' if player == 'X' else 'X'
|
|
|
|
|
|
|
|
# first we want to check if the previous move is a winner
|
|
|
|
if state.current_winner == other_player:
|
|
|
|
return {'position': None, 'score': 1 * (state.num_empty_squares() + 1) if other_player == max_player else -1 * (
|
|
|
|
state.num_empty_squares() + 1)}
|
|
|
|
elif not state.empty_squares():
|
|
|
|
return {'position': None, 'score': 0}
|
|
|
|
|
|
|
|
if player == max_player:
|
|
|
|
best = {'position': None, 'score': -math.inf} # each score should maximize
|
|
|
|
else:
|
|
|
|
best = {'position': None, 'score': math.inf} # each score should minimize
|
|
|
|
for possible_move in state.available_moves():
|
|
|
|
state.make_move(possible_move, player)
|
|
|
|
sim_score = self.minimax(state, other_player) # simulate a game after making that move
|
|
|
|
|
|
|
|
# undo move
|
|
|
|
state.board[possible_move] = ' '
|
|
|
|
state.current_winner = None
|
|
|
|
sim_score['position'] = possible_move # this represents the move optimal next move
|
|
|
|
|
|
|
|
if player == max_player: # X is max player
|
|
|
|
if sim_score['score'] > best['score']:
|
|
|
|
best = sim_score
|
|
|
|
else:
|
|
|
|
if sim_score['score'] < best['score']:
|
|
|
|
best = sim_score
|
|
|
|
return best
|