From 00f8d464a8ccedc490c195124f651107e0bb254e Mon Sep 17 00:00:00 2001 From: PritamP20 <102867939+PritamP20@users.noreply.github.com> Date: Fri, 7 Oct 2022 19:04:04 +0530 Subject: [PATCH] Create TicTacToe.py --- scripts/MiniMaxAlgo/TicTacToe.py | 102 +++++++++++++++++++++++++++++++ 1 file changed, 102 insertions(+) create mode 100644 scripts/MiniMaxAlgo/TicTacToe.py diff --git a/scripts/MiniMaxAlgo/TicTacToe.py b/scripts/MiniMaxAlgo/TicTacToe.py new file mode 100644 index 0000000..5e9545a --- /dev/null +++ b/scripts/MiniMaxAlgo/TicTacToe.py @@ -0,0 +1,102 @@ +import math +import time +from player import HumanPlayer, RandomComputerPlayer + + +class TicTacToe(): + def __init__(self): + self.board = self.make_board() + self.current_winner = None + + @staticmethod + def make_board(): + return [' ' for _ in range(9)] + + def print_board(self): + for row in [self.board[i*3:(i+1) * 3] for i in range(3)]: + print('| ' + ' | '.join(row) + ' |') + + @staticmethod + def print_board_nums(): + # 0 | 1 | 2 + number_board = [[str(i) for i in range(j*3, (j+1)*3)] for j in range(3)] + for row in number_board: + print('| ' + ' | '.join(row) + ' |') + + def make_move(self, square, letter): + if self.board[square] == ' ': + self.board[square] = letter + if self.winner(square, letter): + self.current_winner = letter + return True + return False + + def winner(self, square, letter): + # check the row + row_ind = math.floor(square / 3) + row = self.board[row_ind*3:(row_ind+1)*3] + # print('row', row) + if all([s == letter for s in row]): + return True + col_ind = square % 3 + column = [self.board[col_ind+i*3] for i in range(3)] + # print('col', column) + if all([s == letter for s in column]): + return True + if square % 2 == 0: + diagonal1 = [self.board[i] for i in [0, 4, 8]] + # print('diag1', diagonal1) + if all([s == letter for s in diagonal1]): + return True + diagonal2 = [self.board[i] for i in [2, 4, 6]] + # print('diag2', diagonal2) + if all([s == letter for s in diagonal2]): + return True + return False + + def empty_squares(self): + return ' ' in self.board + + def num_empty_squares(self): + return self.board.count(' ') + + def available_moves(self): + return [i for i, x in enumerate(self.board) if x == " "] + + +def play(game, x_player, o_player, print_game=True): + + if print_game: + game.print_board_nums() + + letter = 'X' + while game.empty_squares(): + if letter == 'O': + square = o_player.get_move(game) + else: + square = x_player.get_move(game) + if game.make_move(square, letter): + + if print_game: + print(letter + ' makes a move to square {}'.format(square)) + game.print_board() + print('') + + if game.current_winner: + if print_game: + print(letter + ' wins!') + return letter # ends the loop and exits the game + letter = 'O' if letter == 'X' else 'X' # switches player + + time.sleep(.8) + + if print_game: + print('It\'s a tie!') + + + +if __name__ == '__main__': + x_player = SmartComputerPlayer('X') + o_player = HumanPlayer('O') + t = TicTacToe() + play(t, x_player, o_player, print_game=True)