created level 3 and added loops where neccessary

This commit is contained in:
unknown 2022-10-13 21:39:45 +01:00
parent 528b0fb3b1
commit 5130f8875e

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@ -1,11 +1,7 @@
import random
import time
import sys
# print(""" ──────────────────██
# ▄───▄▀█▄▄▄▄
# ─ ▄▀─█▄▄
# ▄▄▄▀───▀▄
# ▀────────▀▀ """)
def start():
# story generated
@ -188,59 +184,151 @@ def level2():
´´´´´´
´´´´´´´
""")
# question_one = ''
# while question_one != 'run away' and question_one != 'shoot robot in head':
items = ''
while items != 'tank' and items != 'bomb' and items != 'mech suit':
items = input("which item do you choose - the mech suit, tank or bomb : ")
items = input("which item do you choose - the mech suit, tank or bomb : ")
if (items == 'tank'):
time.sleep(3)
print('oh no the cyborg has ripped through the tank')
time.sleep(3)
print('you are running away to find safety')
time.sleep(3)
print('but the cyborg has seen you and captured you')
elif (items == 'bomb'):
time.sleep(3)
print('you throw the bomb and it exlodes')
time.sleep(3)
print('but it doesnt even lay a scratch on him')
time.sleep(3)
print('because he is made from vibranium')
time.sleep(3)
print('you are instantly captured now')
elif (items == "mech suit"):
time.sleep(3)
print('you are now in the mech suit')
time.sleep(3)
print('the cyborg is running towards you')
time.sleep(3)
print('this suit is highly advanced and gives you a ton of diffrent options')
time.sleep(3)
select_option = input("what would you like to use: rocket fist, missile, body slam: ")
if (select_option == "rocket fist"):
if (items == 'tank'):
time.sleep(3)
print('good the cyborg is extremely disorientated')
print('oh no the cyborg has ripped through the tank')
time.sleep(3)
combat_moves = input("do you want to throw a right hook or head butt: ")
if (combat_moves == 'right hook'):
print('you are running away to find safety')
time.sleep(3)
print('but the cyborg has seen you and captured you')
elif (items == 'bomb'):
time.sleep(3)
print('you throw the bomb and it exlodes')
time.sleep(3)
print('but it doesnt even lay a scratch on him')
time.sleep(3)
print('because he is made from vibranium')
time.sleep(3)
print('you are instantly captured now')
elif (items == "mech suit"):
time.sleep(3)
print('you are now in the mech suit')
time.sleep(3)
print('the cyborg is running towards you')
time.sleep(3)
print('this suit is highly advanced and gives you a ton of diffrent options')
suit_options()
# question_one = ''
# while question_one != 'run away' and question_one != 'shoot robot in head':
def combat_option():
combat_moves = ''
while combat_moves != 'right hook' and combat_moves != 'head butt':
time.sleep(3)
combat_moves = input("do you want to throw a right hook or head butt: ")
if (combat_moves == 'right hook'):
time.sleep(3)
print('wow your right hook to the cyborg was so DEVASTATING that it has killed him')
level3()
elif (combat_moves == 'head butt'):
time.sleep(3)
print('incredible your head butt has KNOCKED OUT the cyborg')
level3()
def suit_options():
time.sleep(3)
select_option = ''
while select_option != 'rocket fist' and select_option != 'missile' and select_option != 'body slam':
select_option = input("what would you like to use: rocket fist, missile, body slam: ")
if (select_option == "rocket fist"):
time.sleep(3)
print('wow your right hook to the cyborg was so DEVASTATING that it has killed him')
elif (combat_moves == 'head butt'):
print('good the cyborg is extremely disorientated')
combat_option()
# def combat_option():
# combat_moves = ''
# while combat_moves != 'right hook' and combat_moves != 'head butt':
# time.sleep(3)
# combat_moves = input("do you want to throw a right hook or head butt: ")
# if (combat_moves == 'right hook'):
# time.sleep(3)
# print('wow your right hook to the cyborg was so DEVASTATING that it has killed him')
# level3()
# elif (combat_moves == 'head butt'):
# time.sleep(3)
# print('incredible your head butt has KNOCKED OUT the cyborg')
# level3()
elif (select_option == 'missile'):
time.sleep(3)
print('incredible your head butt has KNOCKED OUT the cyborg')
elif (select_option == 'missile'):
print('oh no the cyborg is made from vibranium')
time.sleep(3)
print('the cyborg punches you and takes you back to the robots')
elif (select_option == 'body slam'):
time.sleep(3)
print('the cyborg has been knocked unconsious good job')
time.sleep(3)
print('u have enough time to run')
level3()
def level3():
time.sleep(3)
print('after that battle you are completely drained and are trying to find safety')
time.sleep(3)
print('after walking for hours you come across a strange looking object')
time.sleep(3)
print('the strange looking object looks like a computer from the past')
time.sleep(3)
print('there is a video recording on it')
# question_one = ''
# while question_one != 'run away' and question_one != 'shoot robot in head':
message = ''
while message != 'yes' and message != 'no':
message = input('Do you want to play the recording: ')
if message == 'yes':
time.sleep(2)
print('...')
time.sleep(2)
print('..')
time.sleep(2)
print('.')
time.sleep(3)
print('oh no the cyborg is made from vibranium')
print('Computer: We have found a way to end the war')
time.sleep(3)
print('the cyborg punches you and takes you back to the robots')
elif (select_option == 'body slam'):
print('We have ...')
time.sleep(5)
print("Computer: We have created an algorithm which can search and terminate all AI organisms")
time.sleep(2)
print('Computer: OH NO')
time.sleep(3)
print('the cyborg has been knocked unconsious good job')
print('Computer: the machines have invaded our base')
time.sleep(3)
print('u have enough time to run')
print("/@)|¬!}{")
algorithm()
def algorithm():
time.sleep(3)
initiate = ''
while initiate != 'start' and initiate != 'terminate':
initiate = input('If you wish to initiate this algorithm please type start or if you wish to terminate the algorithm please type terminate: ')
if (initiate == 'start'):
time.sleep(3)
print('....')
time.sleep(3)
print('beep')
time.sleep(3)
print('boop')
time.sleep(3)
print('boop')
time.sleep(3)
print('beep')
time.sleep(3)
print('Congratulations you have sucessfully killed all of the robots in this timeline !!!!!!')
elif (initiate == 'terminate'):
time.sleep(3)
print('WTF !!!!')
# option to play again at completion of game
play_again = "yes"