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Added Snake game to play
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scripts/SnakeGame/SnakeGame.md
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scripts/SnakeGame/SnakeGame.md
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## Snake Game
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GUI based Snake game, where you can play it directly without installing any dependencies.
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## How to install?
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`1.` Download the file rock_paper_scissor.py
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`2.` Open CMD (Command Prompt)
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`3.` Run python rock_paper_scissor.py
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`4.` Follow the instructions and enjoy!
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Enjoy and play with your friends
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scripts/SnakeGame/SnakeGame.py
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scripts/SnakeGame/SnakeGame.py
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import turtle
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import time
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import random
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delay = 0.1
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score = 0
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high_score = 0
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#Window Screen
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wn = turtle.Screen()
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wn.title("SNAKE GAME")
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wn.bgcolor("black")
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wn.setup(width=600,height=600)
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wn.tracer(0)
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#Head of Snake
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head = turtle.Turtle()
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head.shape("square")
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head.color("green")
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head.penup()
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head.goto(0, 0)
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head.direction = "stop"
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#Food in the game
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food = turtle.Turtle()
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food.speed(0)
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food.shape("circle")
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food.color("red")
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food.penup()
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food.goto(0, 100)
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#Score
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pen = turtle.Turtle()
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pen.speed(0)
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pen.shape("turtle")
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pen.color("white")
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pen.penup()
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pen.hideturtle()
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pen.goto(0, 250)
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pen.write("Score : 0 High Score : 0", align="center",
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font=("Times New Roman", 24, "bold"))
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#Assigning key values
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def goup():
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if head.direction != "down":
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head.direction = "up"
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def godown():
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if head.direction != "up":
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head.direction = "down"
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def goright():
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if head.direction != "left":
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head.direction = "right"
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def goleft():
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if head.direction != "right":
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head.direction = "left"
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def move():
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if head.direction == "up":
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y = head.ycor()
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head.sety(y+20)
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if head.direction == "down":
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y = head.ycor()
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head.sety(y-20)
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if head.direction == "right":
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x = head.xcor()
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head.setx(x+20)
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if head.direction == "left":
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x = head.xcor()
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head.setx(x-20)
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wn.listen()
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wn.onkeypress(goup, "Up")
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wn.onkeypress(godown, "Down")
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wn.onkeypress(goleft, "Left")
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wn.onkeypress(goright, "Right")
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#Main Loop
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segments = []
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while True:
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wn.update()
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#for collisions with border
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if head.xcor() > 290 or head.xcor() < -290 or head.ycor() > 290 or head.ycor() < -290:
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time.sleep(1)
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head.goto(0, 0)
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head.direction = "stop"
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#hiding segments of snake
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for segment in segments:
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segment.goto(1000,1000)
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#clearing the segments
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segments.clear()
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#reset score
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score = 0
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#reset delay
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delay = 0.1
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pen.clear()
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pen.write("Score : {} High Score : {} ".format(
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score, high_score), align="center", font=("Times New Roman", 24, "bold"))
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#checking collision with food
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if head.distance(food) < 20:
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x = random.randint(-270, 270)
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y = random.randint(-270, 270)
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food.goto(x, y)
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d = ["red","yellow","blue"]
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colors = random.choice(d)
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food.color(colors)
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e = ["circle","square","triangle"]
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shapes = random.choice(e)
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food.shape(shapes)
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#adding new segment
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new_segment = turtle.Turtle()
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new_segment.speed(0)
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new_segment.color("green")
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new_segment.shape("square")
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new_segment.penup()
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segments.append(new_segment)
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delay -= 0.001
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score += 10
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if score>high_score:
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high_score = score
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pen.clear()
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pen.write("Score : {} High Score : {} ".format(
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score, high_score), align="center", font=("Times New Roman", 24, "bold"))
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#moving segments in reverse order
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for i in range(len(segments)-1,0,-1):
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x = segments[i-1].xcor()
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y = segments[i-1].ycor()
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segments[i].goto(x,y)
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if len(segments) > 0:
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x = head.xcor()
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y = head.ycor()
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segments[0].goto(x, y)
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move()
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#Checking collisions with body
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for segment in segments:
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if segment.distance(head) < 20:
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time.sleep(1)
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head.goto(0,0)
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head.direction = "stop"
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#hide segments
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for segment in segments:
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segment.goto(1000,1000)
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segment.clear()
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score = 0
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delay = 0.1
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pen.clear()
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pen.write("Score : {} High Score : {} ".format(
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score, high_score), align="center", font=("Times New Roman", 24, "bold"))
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time.sleep(delay)
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turtle.done()
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