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add cs2 dedicated server
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README.md
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README.md
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@ -56,6 +56,7 @@ docker compose up
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- [Domain Name Service (DNS)](#domain-name-service-dns)
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- [E-commerce](#e-commerce)
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- [File Transfer & Synchronization](#file-transfer--synchronization)
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- [Games and Control Panels](#games-and-control-panels)
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- [Genealogy](#genealogy)
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- [Identity Management - Single Sign-On (SSO) & LDAP](#identity-management---single-sign-on-sso--ldap)
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- [Miscellaneous](#miscellaneous)
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@ -409,6 +410,15 @@ A request bin service allows one to collect and inspect HTTP requests. It may be
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- [Request-Baskets](https://github.com/darklynx/request-baskets) - HTTP requests collector to test webhooks, notifications, REST clients and more.
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- [Mockbin](https://github.com/Kong/mockbin) - Mock, Test & Track HTTP Requests and Response for Microservices.
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### Games and Control Servers
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**[`^ back to top ^`](#-project-list)**
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Multiplayer game servers, browser games and utilities for managing game servers.
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- [cs2-dedicated-server](examples/cs2-dedicated-server) - CS2 Dedicated Server Docker Image with an RCON web-based control panel.
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### Miscellaneous
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**[`^ back to top ^`](#-project-list)**
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examples/cs2-dedicated-server/README.md
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12
examples/cs2-dedicated-server/README.md
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# References
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- https://github.com/joedwards32/CS2
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- https://github.com/shobhit-pathak/cs2-rcon-panel
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# Notes
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Minimum system requirements are:
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- 2 CPUs
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- 2 GiB RAM
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- 40 GB of disk space for the container or mounted as a persistent volume on /home/steam/cs2-dedicated/
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53
examples/cs2-dedicated-server/docker-compose.yml
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examples/cs2-dedicated-server/docker-compose.yml
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version: '3.7'
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services:
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cs2-server:
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image: joedwards32/cs2
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container_name: cs2-dedicated-server
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restart: unless-stopped
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environment:
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# Server configuration
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- SRCDS_TOKEN=<YOUR-GAME-SERVER-TOKEN> # Game Server Token from https://steamcommunity.com/dev/managegameservers
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- CS2_SERVERNAME=MY-CS2-SERVER # (Set the visible name for your private server)
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- CS2_CHEATS=0 # (0 - disable cheats, 1 - enable cheats)
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- CS2_PORT=27015 # (CS2 server listen port tcp_udp)
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- CS2_SERVER_HIBERNATE=0 # (Put server in a low CPU state when there are no players. 0 - hibernation disabled, 1 - hibernation enabled)
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- CS2_LAN=0 # (0 - LAN mode disabled, 1 - LAN Mode enabled)
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- CS2_RCONPW=cruelly-sequel # (RCON password)
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- CS2_PW=sake-earthly-lair # (CS2 server password)
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- CS2_MAXPLAYERS=10 # (Max players)
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# Game modes
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- CS2_GAMEALIAS=competitive # (Game type, e.g. casual, competitive, deathmatch. See https://developer.valvesoftware.com/wiki/Counter-Strike_2/Dedicated_Servers)
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- CS2_GAMETYPE=0 # (Used if CS2_GAMEALIAS not defined. See https://developer.valvesoftware.com/wiki/Counter-Strike_2/Dedicated_Servers)
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- CS2_GAMEMODE=1 # (Used if CS2_GAMEALIAS not defined. See https://developer.valvesoftware.com/wiki/Counter-Strike_2/Dedicated_Servers)
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- CS2_MAPGROUP=mg_active # (Map pool)
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- CS2_STARTMAP=de_dust2 # (Start map)
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# Bots
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- CS2_BOT_DIFFICULTY=0 # (0 - easy, 1 - normal, 2 - hard, 3 - expert)
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- CS2_BOT_QUOTA=0 # (Number of bots)
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- CS2_BOT_QUOTA_MODE=competitive # (fill, competitive)
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# TV
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- TV_AUTORECORD=0 # Automatically records all games as CSTV demos: 0=off, 1=on.
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- TV_ENABLE=0 # Activates CSTV on server: 0=off, 1=on.
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- TV_PORT=27020 # Host SourceTV port
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- TV_PW=changeme # CSTV password for clients
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- TV_RELAY_PW=changeme # CSTV password for relay proxies
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- TV_MAXRATE=0 # World snapshots to broadcast per second. Affects camera tickrate.
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- TV_DELAY=0 # Max CSTV spectator bandwidth rate allowed, 0 == unlimited
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volumes:
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- cs2:/home/steam/cs2-dedicated/
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ports:
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- 27015:27015/tcp # TCP
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- 27015:27015/udp # UDP
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#- 27020:27020/udp # UDP
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cs2-rconpanel:
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image: soren90/rcon-panel
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container_name: cs2-rcon-panel
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ports:
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- 3000:3000
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restart: unless-stopped
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volumes:
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cs2:
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@ -9,7 +9,7 @@ services:
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expose:
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- 8000
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ports:
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- 8000:8000
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- 8888:8000
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depends_on:
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- db
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- redis
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@ -10,7 +10,7 @@ services:
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container_name: wikijs
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restart: unless-stopped
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ports:
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- 3000:3000 # WEB UI
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- 8888:3000 # WEB UI
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volumes:
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- ${DOCKER_VOLUME_STORAGE:-/mnt/docker-volumes}/wikijs/config:/config
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- ${DOCKER_VOLUME_STORAGE:-/mnt/docker-volumes}/wikijs/data:/data
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